CMDR Dr. MaXX profile
Profile

Commander name:
Current ship:
Hexe [MX-07a]
(Mandalay)
(Mandalay)
Member since:
11 May 2020
Distances submitted:
0
Systems visited:
1,962
Systems discovered first:
1,020

Ranks
Defenceless
Directionless
Federation: Warrant Officer
Empire: None
Statistics
Balance |
|
---|---|
Current assets | 478,873,876 cr |
Credits spent on ships | 136,887,619 cr |
Credits spent on outfitting | 165,959,817 cr |
Credits spent on repairs | 579,390 cr |
Credits spent on fuel | 36,689 cr |
Credits spent on munitions | 142,656 cr |
Insurance claims | 8 |
Total claim costs | 13,844,110 cr |
Combat |
|
Bounties claimed | 347 |
Profit from bounties | 3,512,465 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 2 |
Profit from assassinations | 9,974 cr |
Highest single reward | 308,953 cr |
Skimmers killed | 2 |
Crime |
|
Fines issued | 5 |
Lifetime fines value | 6,160 cr |
Bounties received/earned | 4 |
Lifetime bounty value | 5,700 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 16 |
Black market profit | 282,544 cr |
Commodities smuggled | 63 |
Average profit | 10,091 cr |
Highest single transaction | 93,264 cr |
Trading |
|
Market network | 76 |
Trading profit | 291,033,507 cr |
Commodities traded | 2,406 |
Average profit | 2,694,755 cr |
Highest single transaction | 75,671,872 cr |
Mining |
|
Profits from mining | 288,911,837 cr |
Minerals refined | 363 |
Materials collected | 2,161 |
Exploration |
|
Systems visited | 2,151 |
Profits from exploration | 178,530,403 cr |
Level 2 detailed scans | 15,552 |
Level 3 detailed scans | 15,880 |
Highest payout | 3,821,080 cr |
Total hyperspace distance | 93,842 ly |
Total hyperspace jumps | 2,297 |
Max distance from start | 25,914.65 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 22,276.33 ly |
Approximate time played | 2W 2D 7H 42M |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 52,912 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 60 |
Grade 1 upgrades generated | 31 |
Grade 2 upgrades generated | 16 |
Grade 3 upgrades generated | 13 |