CMDR CircuitCC profile
![](/img/users/1/0/8/6/2/9/108629.png?v=1591575544)
![](/img/ships/128671831/diamondbackxl_tactical_white.jpg)
Federation: Petty Officer
Empire: None
Balance |
|
---|---|
Current assets | 429,010,577 cr |
Credits spent on ships | 528,645,552 cr |
Credits spent on outfitting | 581,092,221 cr |
Credits spent on repairs | 457,922 cr |
Credits spent on fuel | 38,885 cr |
Credits spent on munitions | 910,119 cr |
Insurance claims | 2 |
Total claim costs | 67,374 cr |
Combat |
|
Bounties claimed | 75 |
Profit from bounties | 1,632,996 cr |
Combat bonds | 30 |
Profit from combat bonds | 1,252,571 cr |
Assassinations | 33 |
Profit from assassinations | 14,019,705 cr |
Highest single reward | 119,050 cr |
Skimmers killed | 14 |
Crime |
|
Fines issued | 33 |
Lifetime fines value | 96,033 cr |
Bounties received/earned | 8 |
Lifetime bounty value | 6,900 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 3 |
Trading profit | 194,300 cr |
Commodities traded | 12 |
Average profit | 19,430 cr |
Highest single transaction | 84,680 cr |
Mining |
|
Profits from mining | 8,519 cr |
Minerals refined | 2 |
Materials collected | 1,899 |
Exploration |
|
Systems visited | 1,984 |
Profits from exploration | 460,311,894 cr |
Level 2 detailed scans | 14,202 |
Level 3 detailed scans | 14,202 |
Highest payout | 18,150,874 cr |
Total hyperspace distance | 45,689 ly |
Total hyperspace jumps | 2,300 |
Max distance from start | 5,680.81 ly |
Max distance from Sol | 5,660.24 ly |
Max distance from Colonia | 26,395.40 ly |
Approximate time played | 1W 15H 59M |
Passengers |
|
Total bulk passengers delivered | 15 |
Total VIPs delivered | 0 |
Total delivered | 15 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 60,470 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 2 |
Number of upgrades generated | 74 |
Grade 1 upgrades generated | 22 |
Grade 2 upgrades generated | 19 |
Grade 3 upgrades generated | 21 |
Grade 4 upgrades generated | 8 |
Grade 5 upgrades generated | 4 |
Crew |
|
Crew hired | 1 |
Multi-Crew |
|
Total time in multi-crew | 2H 20M 23S |