CMDR Godz profile
(Fer-de-Lance)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 14,871,418,206 cr |
Credits spent on ships | 1,282,730,274 cr |
Credits spent on outfitting | 3,935,816,203 cr |
Credits spent on repairs | 23,831,526 cr |
Credits spent on fuel | 1,789,672 cr |
Credits spent on munitions | 6,640,104 cr |
Insurance claims | 47 |
Total claim costs | 163,405,726 cr |
Combat |
|
Bounties claimed | 11,236 |
Profit from bounties | 870,485,178 cr |
Combat bonds | 9,879 |
Profit from combat bonds | 420,624,111 cr |
Assassinations | 197 |
Profit from assassinations | 211,559,816 cr |
Highest single reward | 1,546,200 cr |
Skimmers killed | 417 |
Crime |
|
Fines issued | 240 |
Lifetime fines value | 3,339,940 cr |
Bounties received/earned | 1,351 |
Lifetime bounty value | 2,773,565 cr |
Highest bounty issued | 14,865 cr |
Smuggling |
|
Black market network | 18 |
Black market profit | 29,725,733 cr |
Commodities smuggled | 10,988 |
Average profit | 412,857 cr |
Highest single transaction | 2,366,640 cr |
Trading |
|
Market network | 132 |
Trading profit | 10,296,056,670 cr |
Commodities traded | 332,775 |
Average profit | 7,975,257 cr |
Highest single transaction | 778,338,816 cr |
Mining |
|
Profits from mining | 8,417,789,092 cr |
Minerals refined | 12,185 |
Materials collected | 44,918 |
Exploration |
|
Systems visited | 11,237 |
Profits from exploration | 334,275,745 cr |
Level 2 detailed scans | 11,404 |
Level 3 detailed scans | 18,211 |
Highest payout | 7,052,379 cr |
Total hyperspace distance | 384,878 ly |
Total hyperspace jumps | 18,151 |
Max distance from start | 26,276.10 ly |
Max distance from Sol | 5,221.38 ly |
Max distance from Colonia | 22,790.73 ly |
Approximate time played | 16W 18M |
Passengers |
|
Total bulk passengers delivered | 3,666 |
Total VIPs delivered | 33 |
Total delivered | 3,699 |
Total ejected | 2 |
Search and Rescue |
|
Total items rescued | 23 |
Total profit | 569,342 cr |
Total rescue transactions | 9 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 5,656 |
Grade 1 upgrades generated | 956 |
Grade 2 upgrades generated | 481 |
Grade 3 upgrades generated | 731 |
Grade 4 upgrades generated | 922 |
Grade 5 upgrades generated | 2,566 |
Crew |
|
Crew credits earned | 1,490,413,169 cr |
Crew hired | 30 |
Crew fired | 25 |
Crew lost | 10 |