CMDR UITIUM profile
Federation: Rear Admiral
Empire: Squire
Balance |
|
---|---|
Current assets | 2,590,103,715 cr |
Credits spent on ships | 433,843,900 cr |
Credits spent on outfitting | 956,414,696 cr |
Credits spent on repairs | 6,270,414 cr |
Credits spent on fuel | 174,377 cr |
Credits spent on munitions | 1,126,739 cr |
Insurance claims | 38 |
Total claim costs | 193,279,424 cr |
Combat |
|
Bounties claimed | 279 |
Profit from bounties | 13,128,217 cr |
Combat bonds | 397 |
Profit from combat bonds | 934,194,522 cr |
Assassinations | 4 |
Profit from assassinations | 375,531 cr |
Highest single reward | 547,453 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 97 |
Lifetime fines value | 69,892 cr |
Bounties received/earned | 39 |
Lifetime bounty value | 40,000 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 3 |
Black market profit | 157 cr |
Commodities smuggled | 5 |
Average profit | 39 cr |
Highest single transaction | 69 cr |
Trading |
|
Market network | 17 |
Trading profit | 1,382,892,960 cr |
Commodities traded | 25,115 |
Average profit | 18,687,743 cr |
Highest single transaction | 240,549,504 cr |
Mining |
|
Profits from mining | 1,248,089,542 cr |
Minerals refined | 1,324 |
Materials collected | 9,976 |
Exploration |
|
Systems visited | 2,800 |
Profits from exploration | 336,869,317 cr |
Level 2 detailed scans | 13,755 |
Level 3 detailed scans | 13,755 |
Highest payout | 10,272,834 cr |
Total hyperspace distance | 188,620 ly |
Total hyperspace jumps | 3,605 |
Max distance from start | 25,905.59 ly |
Max distance from Sol | 25,904.15 ly |
Max distance from Colonia | 23,692.95 ly |
Approximate time played | 2W 1D 14H 38M |
Passengers |
|
Total bulk passengers delivered | 703 |
Total VIPs delivered | 0 |
Total delivered | 703 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 6 |
Total profit | 12,702 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 501 |
Grade 1 upgrades generated | 85 |
Grade 2 upgrades generated | 87 |
Grade 3 upgrades generated | 107 |
Grade 4 upgrades generated | 95 |
Grade 5 upgrades generated | 127 |
Multi-Crew |
|
Total time in multi-crew | 3H 27M 59S |
Time in gunner role | 1M 54S |
Total credits accrued | 3,330,872 cr |