CMDR EE1917 profile
(Krait Mk II)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 42,108,979,100 cr |
Credits spent on ships | 1,521,148,659 cr |
Credits spent on outfitting | 6,235,300,064 cr |
Credits spent on repairs | 159,507,044 cr |
Credits spent on fuel | 1,777,915 cr |
Credits spent on munitions | 41,043,434 cr |
Insurance claims | 37 |
Total claim costs | 491,773,352 cr |
Combat |
|
Bounties claimed | 3,972 |
Profit from bounties | 1,126,700,598 cr |
Combat bonds | 24,124 |
Profit from combat bonds | 29,875,911,510 cr |
Assassinations | 671 |
Profit from assassinations | 1,456,844,380 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 63 |
Crime |
|
Fines issued | 239 |
Lifetime fines value | 1,905,286 cr |
Bounties received/earned | 464 |
Lifetime bounty value | 2,595,500 cr |
Highest bounty issued | 478,400 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 1,016,928 cr |
Commodities smuggled | 840 |
Average profit | 145,275 cr |
Highest single transaction | 359,792 cr |
Trading |
|
Market network | 220 |
Trading profit | 922,466,719 cr |
Commodities traded | 96,096 |
Average profit | 1,116,788 cr |
Highest single transaction | 111,987,414 cr |
Mining |
|
Profits from mining | 636,042,157 cr |
Minerals refined | 2,058 |
Materials collected | 53,862 |
Exploration |
|
Systems visited | 9,448 |
Profits from exploration | 4,042,960,985 cr |
Level 2 detailed scans | 109,459 |
Level 3 detailed scans | 109,459 |
Highest payout | 22,863,766 cr |
Total hyperspace distance | 775,454 ly |
Total hyperspace jumps | 16,743 |
Max distance from start | 65,248.48 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 34W 1D 13H 8M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 284 |
Total delivered | 284 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 95 |
Total profit | 1,960,153 cr |
Total rescue transactions | 55 |
Crafting |
|
Number of engineers used | 23 |
Number of upgrades generated | 7,515 |
Grade 1 upgrades generated | 716 |
Grade 2 upgrades generated | 931 |
Grade 3 upgrades generated | 1,311 |
Grade 4 upgrades generated | 1,697 |
Grade 5 upgrades generated | 2,860 |
Crew |
|
Crew credits earned | 5,538,696,769 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 9 |
Multi-Crew |
|
Total time in multi-crew | 3H 41M 31S |
Time in gunner role | 9M 36S |