CMDR Huskytown profile
(Krait Mk II)
Federation: Midshipman
Empire: None
Balance |
|
---|---|
Current assets | 841,797,721 cr |
Credits spent on ships | 161,753,804 cr |
Credits spent on outfitting | 264,183,967 cr |
Credits spent on repairs | 736,107 cr |
Credits spent on fuel | 23,902 cr |
Credits spent on munitions | 167,714 cr |
Insurance claims | 3 |
Total claim costs | 9,848,721 cr |
Combat |
|
Bounties claimed | 333 |
Profit from bounties | 13,372,137 cr |
Combat bonds | 25 |
Profit from combat bonds | 1,161,574 cr |
Assassinations | 25 |
Profit from assassinations | 6,823,844 cr |
Highest single reward | 807,842 cr |
Skimmers killed | 19 |
Crime |
|
Fines issued | 27 |
Lifetime fines value | 28,565 cr |
Bounties received/earned | 36 |
Lifetime bounty value | 21,500 cr |
Highest bounty issued | 1,000 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 1,351 cr |
Commodities smuggled | 7 |
Average profit | 1,351 cr |
Highest single transaction | 1,351 cr |
Trading |
|
Market network | 48 |
Trading profit | 215,396,529 cr |
Commodities traded | 8,083 |
Average profit | 1,329,608 cr |
Highest single transaction | 32,426,895 cr |
Mining |
|
Profits from mining | 185,148,398 cr |
Minerals refined | 703 |
Materials collected | 2,389 |
Exploration |
|
Systems visited | 1,735 |
Profits from exploration | 552,297,492 cr |
Level 2 detailed scans | 15,138 |
Level 3 detailed scans | 15,138 |
Highest payout | 21,341,587 cr |
Total hyperspace distance | 95,297 ly |
Total hyperspace jumps | 1,965 |
Max distance from start | 25,882.62 ly |
Max distance from Sol | 25,912.98 ly |
Max distance from Colonia | 22,701.94 ly |
Approximate time played | 2W 2D 8H 33M |
Passengers |
|
Total bulk passengers delivered | 56 |
Total VIPs delivered | 103 |
Total delivered | 159 |
Total ejected | 7 |
Search and Rescue |
|
Total items rescued | 6 |
Total profit | 136,208 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 81 |
Grade 1 upgrades generated | 35 |
Grade 2 upgrades generated | 20 |
Grade 3 upgrades generated | 14 |
Grade 4 upgrades generated | 6 |
Grade 5 upgrades generated | 6 |
Crew |
|
Crew credits earned | 897,100 cr |
Crew hired | 2 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 1H 18M 39S |