CMDR Elvania Keara profile
(Imperial Cutter)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 19,841,437,411 cr |
Credits spent on ships | 3,875,163,126 cr |
Credits spent on outfitting | 8,633,317,195 cr |
Credits spent on repairs | 82,413,342 cr |
Credits spent on fuel | 2,550,956 cr |
Credits spent on munitions | 7,050,335 cr |
Insurance claims | 316 |
Total claim costs | 3,030,688,903 cr |
Combat |
|
Bounties claimed | 10,563 |
Profit from bounties | 2,703,982,231 cr |
Combat bonds | 24,428 |
Profit from combat bonds | 2,008,999,640 cr |
Assassinations | 176 |
Profit from assassinations | 121,144,564 cr |
Highest single reward | 1,588,894 cr |
Skimmers killed | 101 |
Crime |
|
Fines issued | 4,623 |
Lifetime fines value | 56,193,682 cr |
Bounties received/earned | 343 |
Lifetime bounty value | 22,455,580 cr |
Highest bounty issued | 5,401,200 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 2,098,407 cr |
Commodities smuggled | 833 |
Average profit | 123,436 cr |
Highest single transaction | 866,560 cr |
Trading |
|
Market network | 151 |
Trading profit | 1,747,822,080 cr |
Commodities traded | 281,072 |
Average profit | 431,454 cr |
Highest single transaction | 172,471,140 cr |
Mining |
|
Profits from mining | 16,685,538,978 cr |
Minerals refined | 6,017 |
Materials collected | 24,659 |
Exploration |
|
Systems visited | 7,915 |
Profits from exploration | 1,038,567,713 cr |
Level 2 detailed scans | 49,407 |
Level 3 detailed scans | 55,290 |
Highest payout | 19,748,855 cr |
Total hyperspace distance | 473,377 ly |
Total hyperspace jumps | 21,513 |
Max distance from start | 25,843.92 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 27,219.38 ly |
Approximate time played | 24W 4D 7H 54M |
Passengers |
|
Total bulk passengers delivered | 4,920 |
Total VIPs delivered | 385 |
Total delivered | 5,305 |
Total ejected | 15,717 |
Search and Rescue |
|
Total items rescued | 89 |
Total profit | 2,033,446 cr |
Total rescue transactions | 17 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 3,502 |
Grade 1 upgrades generated | 612 |
Grade 2 upgrades generated | 713 |
Grade 3 upgrades generated | 812 |
Grade 4 upgrades generated | 770 |
Grade 5 upgrades generated | 595 |
Crew |
|
Crew credits earned | 3,453,804,397 cr |
Crew hired | 758 |
Crew fired | 756 |
Crew lost | 7 |
Multi-Crew |
|
Total time in multi-crew | 2D 22H 1M 27S |
Time in gunner role | 39M 32S |
Time in fighter con role | 33S |