CMDR *Auxilium* profile
(Anaconda)
Federation: Ensign
Empire: Duke
Balance |
|
---|---|
Current assets | 14,362,133,034 cr |
Credits spent on ships | 1,555,936,559 cr |
Credits spent on outfitting | 3,087,882,489 cr |
Credits spent on repairs | 7,755,083 cr |
Credits spent on fuel | 165,537 cr |
Credits spent on munitions | 376,016 cr |
Insurance claims | 7 |
Total claim costs | 31,551,096 cr |
Combat |
|
Bounties claimed | 857 |
Profit from bounties | 150,839,345 cr |
Combat bonds | 246 |
Profit from combat bonds | 9,511,879 cr |
Assassinations | 49 |
Profit from assassinations | 34,945,327 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 3 |
Crime |
|
Fines issued | 31 |
Lifetime fines value | 12,299 cr |
Bounties received/earned | 32 |
Lifetime bounty value | 155,600 cr |
Highest bounty issued | 89,600 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 3,482 cr |
Commodities smuggled | 6 |
Average profit | 580 cr |
Highest single transaction | 806 cr |
Trading |
|
Market network | 107 |
Trading profit | 12,193,859,663 cr |
Commodities traded | 155,862 |
Average profit | 30,561,052 cr |
Highest single transaction | 1,151,296,144 cr |
Mining |
|
Profits from mining | 843,392,547 cr |
Minerals refined | 1,729 |
Materials collected | 27,246 |
Exploration |
|
Systems visited | 2,617 |
Profits from exploration | 832,356,239 cr |
Level 2 detailed scans | 16,590 |
Level 3 detailed scans | 16,590 |
Highest payout | 11,071,962 cr |
Total hyperspace distance | 219,433 ly |
Total hyperspace jumps | 3,585 |
Max distance from start | 62,574.06 ly |
Max distance from Sol | 62,971.85 ly |
Max distance from Colonia | 41,096.55 ly |
Approximate time played | 11W 3H 28M |
Passengers |
|
Total bulk passengers delivered | 2,959 |
Total VIPs delivered | 933 |
Total delivered | 3,892 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 13 |
Total profit | 311,155 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 3,363 |
Grade 1 upgrades generated | 626 |
Grade 2 upgrades generated | 674 |
Grade 3 upgrades generated | 769 |
Grade 4 upgrades generated | 775 |
Grade 5 upgrades generated | 519 |