CMDR Jenserich profile
(Imperial Cutter)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 4,243,013,042 cr |
Credits spent on ships | 1,577,426,618 cr |
Credits spent on outfitting | 3,318,380,799 cr |
Credits spent on repairs | 13,347,969 cr |
Credits spent on fuel | 543,218 cr |
Credits spent on munitions | 866,290 cr |
Insurance claims | 74 |
Total claim costs | 250,320,612 cr |
Combat |
|
Bounties claimed | 659 |
Profit from bounties | 69,459,723 cr |
Combat bonds | 63 |
Profit from combat bonds | 4,156,048 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 927,627 cr |
Skimmers killed | 64 |
Crime |
|
Fines issued | 163 |
Lifetime fines value | 56,569,215 cr |
Bounties received/earned | 130 |
Lifetime bounty value | 66,590 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 46,477,563 cr |
Commodities smuggled | 5,798 |
Average profit | 968,283 cr |
Highest single transaction | 1,838,592 cr |
Trading |
|
Market network | 214 |
Trading profit | 3,324,689,010 cr |
Commodities traded | 147,180 |
Average profit | 3,133,543 cr |
Highest single transaction | 374,918,760 cr |
Mining |
|
Profits from mining | 2,821,686,992 cr |
Minerals refined | 4,882 |
Materials collected | 7,168 |
Exploration |
|
Systems visited | 6,287 |
Profits from exploration | 320,054,493 cr |
Level 2 detailed scans | 7,311 |
Level 3 detailed scans | 47,846 |
Highest payout | 10,616,315 cr |
Total hyperspace distance | 251,658 ly |
Total hyperspace jumps | 9,087 |
Max distance from start | 25,843.92 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 27,304.04 ly |
Approximate time played | 10W 4D 8H 21M |
Passengers |
|
Total bulk passengers delivered | 11,756 |
Total VIPs delivered | 1,185 |
Total delivered | 12,941 |
Total ejected | 64 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 58,588 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 175 |
Grade 1 upgrades generated | 45 |
Grade 2 upgrades generated | 25 |
Grade 3 upgrades generated | 49 |
Grade 4 upgrades generated | 31 |
Grade 5 upgrades generated | 25 |
Crew |
|
Crew credits earned | 143,381,884 cr |
Crew hired | 11 |
Crew fired | 7 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 24M 39S |