CMDR KillFear profile
(Alliance Challenger)
Federation: Vice Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 17,618,657,431 cr |
Credits spent on ships | 2,296,505,749 cr |
Credits spent on outfitting | 5,897,727,705 cr |
Credits spent on repairs | 106,756,099 cr |
Credits spent on fuel | 715,366 cr |
Credits spent on munitions | 10,328,606 cr |
Insurance claims | 577 |
Total claim costs | 3,332,878,461 cr |
Combat |
|
Bounties claimed | 7,005 |
Profit from bounties | 823,334,459 cr |
Combat bonds | 9,453 |
Profit from combat bonds | 33,485,370,238 cr |
Assassinations | 8 |
Profit from assassinations | 4,178,829 cr |
Highest single reward | 1,048,705 cr |
Skimmers killed | 42 |
Crime |
|
Fines issued | 399 |
Lifetime fines value | 10,454,246 cr |
Bounties received/earned | 951 |
Lifetime bounty value | 155,185,595 cr |
Highest bounty issued | 5,169,300 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 58,514,380 cr |
Commodities smuggled | 3,946 |
Average profit | 5,319,489 cr |
Highest single transaction | 11,701,012 cr |
Trading |
|
Market network | 118 |
Trading profit | 21,483,951,631 cr |
Commodities traded | 159,765 |
Average profit | 44,572,514 cr |
Highest single transaction | 729,463,794 cr |
Mining |
|
Profits from mining | 20,515,138,475 cr |
Minerals refined | 17,355 |
Materials collected | 32,367 |
Exploration |
|
Systems visited | 6,240 |
Profits from exploration | 483,535,181 cr |
Level 2 detailed scans | 18,740 |
Level 3 detailed scans | 18,823 |
Highest payout | 9,012,219 cr |
Total hyperspace distance | 451,416 ly |
Total hyperspace jumps | 11,443 |
Max distance from start | 26,923.63 ly |
Max distance from Sol | 26,988.40 ly |
Max distance from Colonia | 27,632.61 ly |
Approximate time played | 18W 3D 7H 22M |
Passengers |
|
Total bulk passengers delivered | 1,173 |
Total VIPs delivered | 993 |
Total delivered | 2,166 |
Total ejected | 260 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 60,602 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 22 |
Number of upgrades generated | 4,630 |
Grade 1 upgrades generated | 511 |
Grade 2 upgrades generated | 605 |
Grade 3 upgrades generated | 789 |
Grade 4 upgrades generated | 996 |
Grade 5 upgrades generated | 1,729 |
Crew |
|
Crew credits earned | 87,819,375 cr |
Crew hired | 4 |
Crew fired | 3 |
Multi-Crew |
|
Total time in multi-crew | 1D 3H 41M 56S |
Time in gunner role | 7S |