CMDR Hurix profile
(Imperial Courier)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 10,804,275,794 cr |
Credits spent on ships | 750,789,218 cr |
Credits spent on outfitting | 4,099,686,511 cr |
Credits spent on repairs | 11,247,073 cr |
Credits spent on fuel | 573,147 cr |
Credits spent on munitions | 2,072,927 cr |
Insurance claims | 51 |
Total claim costs | 293,985,896 cr |
Combat |
|
Bounties claimed | 478 |
Profit from bounties | 69,247,703 cr |
Combat bonds | 1,770 |
Profit from combat bonds | 5,608,963,014 cr |
Assassinations | 18 |
Profit from assassinations | 15,992,660 cr |
Highest single reward | 1,023,408 cr |
Skimmers killed | 64 |
Crime |
|
Fines issued | 299 |
Lifetime fines value | 763,828 cr |
Bounties received/earned | 221 |
Lifetime bounty value | 276,000 cr |
Highest bounty issued | 12,000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 126,404 cr |
Commodities smuggled | 41 |
Average profit | 15,801 cr |
Highest single transaction | 47,988 cr |
Trading |
|
Market network | 117 |
Trading profit | 15,107,470,009 cr |
Commodities traded | 182,339 |
Average profit | 27,518,160 cr |
Highest single transaction | 877,112,640 cr |
Mining |
|
Profits from mining | 8,606,917,900 cr |
Minerals refined | 7,966 |
Materials collected | 16,483 |
Exploration |
|
Systems visited | 5,568 |
Profits from exploration | 873,934,452 cr |
Level 2 detailed scans | 35,535 |
Level 3 detailed scans | 35,535 |
Highest payout | 10,802,728 cr |
Total hyperspace distance | 234,617 ly |
Total hyperspace jumps | 8,218 |
Max distance from start | 7,556.97 ly |
Max distance from Sol | 7,515.21 ly |
Max distance from Colonia | 25,735.02 ly |
Approximate time played | 9W 13H 34M |
Passengers |
|
Total bulk passengers delivered | 8,246 |
Total VIPs delivered | 844 |
Total delivered | 9,090 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 21 |
Total profit | 612,473 cr |
Total rescue transactions | 13 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 1,612 |
Grade 1 upgrades generated | 599 |
Grade 2 upgrades generated | 352 |
Grade 3 upgrades generated | 327 |
Grade 4 upgrades generated | 221 |
Grade 5 upgrades generated | 113 |
Crew |
|
Crew credits earned | 1,309,583,332 cr |
Crew hired | 5 |
Crew fired | 4 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 33M 49S |
Time in gunner role | 24M 49S |
Time in fighter con role | 5M 12S |