CMDR Gamma_factor profile
![](/img/users/default.png?v=1548248885)
(Anaconda)
![](/img/ships/128049363/anaconda_default_defaultpaintjob.jpg)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 5,486,743,085 cr |
Credits spent on ships | 639,730,156 cr |
Credits spent on outfitting | 1,230,134,526 cr |
Credits spent on repairs | 7,932,034 cr |
Credits spent on fuel | 95,540 cr |
Credits spent on munitions | 338,960 cr |
Insurance claims | 4 |
Total claim costs | 91,458,552 cr |
Combat |
|
Bounties claimed | 5 |
Profit from bounties | 677,799 cr |
Combat bonds | 289 |
Profit from combat bonds | 23,932,367 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 164,602 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 7 |
Lifetime fines value | 9,328,613 cr |
Bounties received/earned | 0 |
Lifetime bounty value | 0 cr |
Highest bounty issued | 0 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 7,914 cr |
Commodities smuggled | 5 |
Average profit | 1,583 cr |
Highest single transaction | 2,186 cr |
Trading |
|
Market network | 20 |
Trading profit | 715,792,767 cr |
Commodities traded | 3,469 |
Average profit | 15,229,633 cr |
Highest single transaction | 183,969,216 cr |
Mining |
|
Profits from mining | 1,663,685,095 cr |
Minerals refined | 813 |
Materials collected | 6,151 |
Exploration |
|
Systems visited | 1,591 |
Profits from exploration | 94,332,966 cr |
Level 2 detailed scans | 7,305 |
Level 3 detailed scans | 7,305 |
Highest payout | 3,399,176 cr |
Total hyperspace distance | 60,344 ly |
Total hyperspace jumps | 2,383 |
Max distance from start | 22,010.17 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 22,275.73 ly |
Approximate time played | 2W 2D 11H 52M |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 30,521 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 324 |
Grade 1 upgrades generated | 82 |
Grade 2 upgrades generated | 61 |
Grade 3 upgrades generated | 62 |
Grade 4 upgrades generated | 53 |
Grade 5 upgrades generated | 66 |