CMDR cOt02 profile
(Krait MkII)
Federation: Chief Petty Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 6,621,410,154 cr |
Credits spent on ships | 414,719,935 cr |
Credits spent on outfitting | 697,998,882 cr |
Credits spent on repairs | 6,675,290 cr |
Credits spent on fuel | 405,975 cr |
Credits spent on munitions | 416,991 cr |
Insurance claims | 7 |
Total claim costs | 70,404,170 cr |
Combat |
|
Bounties claimed | 4,338 |
Profit from bounties | 419,783,401 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 5 |
Profit from assassinations | 328,735 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 37 |
Crime |
|
Fines issued | 53 |
Lifetime fines value | 360,280 cr |
Bounties received/earned | 33 |
Lifetime bounty value | 31,900 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 60 |
Trading profit | 1,228,476,417 cr |
Commodities traded | 66,573 |
Average profit | 6,465,665 cr |
Highest single transaction | 145,876,148 cr |
Mining |
|
Profits from mining | 678,154,186 cr |
Minerals refined | 1,452 |
Materials collected | 5,372 |
Exploration |
|
Systems visited | 3,789 |
Profits from exploration | 184,459,484 cr |
Level 2 detailed scans | 13,191 |
Level 3 detailed scans | 13,191 |
Highest payout | 2,119,850 cr |
Total hyperspace distance | 195,500 ly |
Total hyperspace jumps | 4,928 |
Max distance from start | 21,999.93 ly |
Max distance from Sol | 22,017.71 ly |
Max distance from Colonia | 23,643.50 ly |
Approximate time played | 4W 4D 12H 57M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 5,639 |
Total delivered | 5,639 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 295 |
Grade 1 upgrades generated | 82 |
Grade 2 upgrades generated | 84 |
Grade 3 upgrades generated | 73 |
Grade 4 upgrades generated | 41 |
Grade 5 upgrades generated | 15 |
Crew |
|
Crew credits earned | 205,157,840 cr |
Crew hired | 1 |
Crew fired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 3H 4M 27S |