CMDR Vinsenta_Vins profile
(Anaconda)
Federation: None
Empire: None
Balance |
|
---|---|
Current assets | 6,324,876,429 cr |
Credits spent on ships | 316,020,569 cr |
Credits spent on outfitting | 281,625,379 cr |
Credits spent on repairs | 2,838,293 cr |
Credits spent on fuel | 63,650 cr |
Credits spent on munitions | 31,544 cr |
Insurance claims | 5 |
Total claim costs | 41,882,467 cr |
Combat |
|
Bounties claimed | 0 |
Profit from bounties | 0 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 0 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 20 |
Lifetime fines value | 60,209 cr |
Bounties received/earned | 1 |
Lifetime bounty value | 100 cr |
Highest bounty issued | 100 cr |
Smuggling |
|
Black market network | 10 |
Black market profit | 79,755 cr |
Commodities smuggled | 49 |
Average profit | 5,697 cr |
Highest single transaction | 18,150 cr |
Trading |
|
Market network | 55 |
Trading profit | 477,159,540 cr |
Commodities traded | 60,818 |
Average profit | 1,347,908 cr |
Highest single transaction | 11,329,424 cr |
Mining |
|
Profits from mining | 9,481,796 cr |
Minerals refined | 446 |
Materials collected | 2,698 |
Exploration |
|
Systems visited | 12,003 |
Profits from exploration | 5,904,348,707 cr |
Level 2 detailed scans | 134,454 |
Level 3 detailed scans | 134,454 |
Highest payout | 13,920,569 cr |
Total hyperspace distance | 390,998 ly |
Total hyperspace jumps | 12,512 |
Max distance from start | 46,977.35 ly |
Max distance from Sol | 47,017.98 ly |
Max distance from Colonia | 38,784.72 ly |
Approximate time played | 4W 1D 10H 2M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 27 |
Total delivered | 27 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 85,660 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 172 |
Grade 1 upgrades generated | 62 |
Grade 2 upgrades generated | 43 |
Grade 3 upgrades generated | 35 |
Grade 4 upgrades generated | 16 |
Grade 5 upgrades generated | 16 |