CMDR SILMIK profile
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 3,002,779,812 cr |
Credits spent on ships | 339,348,010 cr |
Credits spent on outfitting | 480,645,115 cr |
Credits spent on repairs | 7,123,032 cr |
Credits spent on fuel | 319,293 cr |
Credits spent on munitions | 583,142 cr |
Insurance claims | 31 |
Total claim costs | 78,384,301 cr |
Combat |
|
Bounties claimed | 846 |
Profit from bounties | 142,608,029 cr |
Combat bonds | 9 |
Profit from combat bonds | 577,822 cr |
Assassinations | 2 |
Profit from assassinations | 1,678,219 cr |
Highest single reward | 732,408 cr |
Skimmers killed | 22 |
Crime |
|
Fines issued | 33 |
Lifetime fines value | 20,572 cr |
Bounties received/earned | 11 |
Lifetime bounty value | 3,000 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 4 |
Black market profit | 578,127 cr |
Commodities smuggled | 144 |
Average profit | 26,279 cr |
Highest single transaction | 135,792 cr |
Trading |
|
Market network | 257 |
Trading profit | 2,626,621,166 cr |
Commodities traded | 271,880 |
Average profit | 3,851,351 cr |
Highest single transaction | 18,387,400 cr |
Mining |
|
Profits from mining | 1,699,020 cr |
Minerals refined | 52 |
Materials collected | 5,123 |
Exploration |
|
Systems visited | 3,111 |
Profits from exploration | 123,131,450 cr |
Level 2 detailed scans | 11,688 |
Level 3 detailed scans | 11,688 |
Highest payout | 3,979,534 cr |
Total hyperspace distance | 105,139 ly |
Total hyperspace jumps | 4,670 |
Max distance from start | 25,868.70 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 23,159.22 ly |
Approximate time played | 3W 4D 12H 38M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 4 |
Total delivered | 4 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 25 |
Total profit | 311,484 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 185 |
Grade 1 upgrades generated | 92 |
Grade 2 upgrades generated | 75 |
Grade 3 upgrades generated | 18 |
Crew |
|
Crew credits earned | 172,170,858 cr |
Crew hired | 6 |
Crew fired | 5 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 2D 1H 15M 11S |
Time in gunner role | 55M 35S |
Time in fighter con role | 2H 36M 11S |
Total credits accrued | 7,754,427 cr |