CMDR Chase Quinnell profile
(Federal Dropship)
Federation: Admiral
Empire: Earl
Balance |
|
---|---|
Current assets | 6,953,323,197 cr |
Credits spent on ships | 586,722,319 cr |
Credits spent on outfitting | 1,060,485,538 cr |
Credits spent on repairs | 12,985,702 cr |
Credits spent on fuel | 477,984 cr |
Credits spent on munitions | 1,178,943 cr |
Insurance claims | 35 |
Total claim costs | 152,854,704 cr |
Combat |
|
Bounties claimed | 4,921 |
Profit from bounties | 892,920,329 cr |
Combat bonds | 1,553 |
Profit from combat bonds | 288,505,236 cr |
Assassinations | 21 |
Profit from assassinations | 13,478,649 cr |
Highest single reward | 1,853,969 cr |
Skimmers killed | 66 |
Crime |
|
Fines issued | 249 |
Lifetime fines value | 1,933,766 cr |
Bounties received/earned | 159 |
Lifetime bounty value | 1,663,810 cr |
Highest bounty issued | 800,000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 1,473,106 cr |
Commodities smuggled | 637 |
Average profit | 113,316 cr |
Highest single transaction | 543,982 cr |
Trading |
|
Market network | 176 |
Trading profit | 1,488,894,288 cr |
Commodities traded | 135,943 |
Average profit | 1,844,974 cr |
Highest single transaction | 37,571,424 cr |
Mining |
|
Profits from mining | 65,080,567 cr |
Minerals refined | 733 |
Materials collected | 20,574 |
Exploration |
|
Systems visited | 3,964 |
Profits from exploration | 645,711,896 cr |
Level 2 detailed scans | 37,151 |
Level 3 detailed scans | 37,023 |
Highest payout | 10,091,449 cr |
Total hyperspace distance | 134,432 ly |
Total hyperspace jumps | 6,637 |
Max distance from start | 65,551.22 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 4W 5D 9H 28M |
Passengers |
|
Total bulk passengers delivered | 1,065 |
Total VIPs delivered | 4,010 |
Total delivered | 5,075 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 60 |
Total profit | 1,193,368 cr |
Total rescue transactions | 16 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 1,425 |
Grade 1 upgrades generated | 207 |
Grade 2 upgrades generated | 248 |
Grade 3 upgrades generated | 298 |
Grade 4 upgrades generated | 332 |
Grade 5 upgrades generated | 340 |
Crew |
|
Crew credits earned | 391,363,372 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 20H 8M 11S |
Time in gunner role | 7M 28S |
Time in fighter con role | 18M 41S |