CMDR Pyryck profile
(Imperial Cutter)
Federation: Rear Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 4,753,221,376 cr |
Credits spent on ships | 1,681,314,095 cr |
Credits spent on outfitting | 2,560,666,461 cr |
Credits spent on repairs | 6,332,600 cr |
Credits spent on fuel | 457,812 cr |
Credits spent on munitions | 685,461 cr |
Insurance claims | 13 |
Total claim costs | 65,151,976 cr |
Combat |
|
Bounties claimed | 8,225 |
Profit from bounties | 1,727,189,942 cr |
Combat bonds | 78 |
Profit from combat bonds | 3,848,994 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 1,503,300 cr |
Skimmers killed | 35 |
Crime |
|
Fines issued | 14 |
Lifetime fines value | 75,160 cr |
Bounties received/earned | 37 |
Lifetime bounty value | 135,755 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 4,831 cr |
Commodities smuggled | 5 |
Average profit | 966 cr |
Highest single transaction | 1,719 cr |
Trading |
|
Market network | 98 |
Trading profit | 1,088,746,261 cr |
Commodities traded | 209,412 |
Average profit | 1,199,060 cr |
Highest single transaction | 23,081,418 cr |
Mining |
|
Profits from mining | 689,731,079 cr |
Minerals refined | 5,003 |
Materials collected | 32,557 |
Exploration |
|
Systems visited | 5,094 |
Profits from exploration | 961,708,656 cr |
Level 2 detailed scans | 21,566 |
Level 3 detailed scans | 23,544 |
Highest payout | 9,394,461 cr |
Total hyperspace distance | 251,019 ly |
Total hyperspace jumps | 7,401 |
Max distance from start | 65,222.47 ly |
Approximate time played | 8W 2D 21H 14M |
Passengers |
|
Total bulk passengers delivered | 727 |
Total VIPs delivered | 5,042 |
Total delivered | 5,769 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 60,263 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 2,598 |
Grade 1 upgrades generated | 352 |
Grade 2 upgrades generated | 416 |
Grade 3 upgrades generated | 702 |
Grade 4 upgrades generated | 604 |
Grade 5 upgrades generated | 524 |
Crew |
|
Crew credits earned | 78,358,042 cr |
Crew hired | 3 |
Crew fired | 3 |
Multi-Crew |
|
Total time in multi-crew | 2H 59M |
Time in gunner role | 2H 34M 31S |
Time in fighter con role | 5M 3S |
Total credits accrued | 537,280 cr |