CMDR mav001au profile
(Krait Phantom)
Federation: Chief Petty Officer
Empire: None
Balance |
|
---|---|
Current assets | 958,676,837 cr |
Credits spent on ships | 962,320,123 cr |
Credits spent on outfitting | 434,578,711 cr |
Credits spent on repairs | 9,358,609 cr |
Credits spent on fuel | 167,252 cr |
Credits spent on munitions | 47,762 cr |
Insurance claims | 9 |
Total claim costs | 12,675,924 cr |
Combat |
|
Bounties claimed | 8 |
Profit from bounties | 659,816 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 338,055 cr |
Skimmers killed | 11 |
Crime |
|
Fines issued | 176 |
Lifetime fines value | 23,196 cr |
Bounties received/earned | 14 |
Lifetime bounty value | 8,000 cr |
Highest bounty issued | 1,000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 93 |
Trading profit | 384,234,575 cr |
Commodities traded | 41,329 |
Average profit | 1,921,173 cr |
Highest single transaction | 10,526,304 cr |
Mining |
|
Profits from mining | 0 cr |
Minerals refined | 0 |
Materials collected | 6,421 |
Exploration |
|
Systems visited | 10,540 |
Profits from exploration | 700,520,209 cr |
Level 2 detailed scans | 40,786 |
Level 3 detailed scans | 40,785 |
Highest payout | 3,714,909 cr |
Total hyperspace distance | 622,467 ly |
Total hyperspace jumps | 11,479 |
Max distance from start | 65,616.70 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 5W 4D 12H 1M |
Passengers |
|
Total bulk passengers delivered | 126 |
Total VIPs delivered | 65 |
Total delivered | 191 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 30,440 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 245 |
Grade 1 upgrades generated | 76 |
Grade 2 upgrades generated | 74 |
Grade 3 upgrades generated | 69 |
Grade 4 upgrades generated | 12 |
Grade 5 upgrades generated | 14 |
Crew |
|
Crew hired | 1 |
Crew fired | 1 |