CMDR Thijnmens profile
Profile

Distances submitted:
9
Systems visited:
2,197
Systems discovered first:
43
Balance:
801,194,731 Cr
Ranks
Defenceless
Mostly Directionless
Federation: Rear Admiral
Empire: Duke
Credits
Distances contributions
Flight log heatmap
Statistics
Balance |
|
---|---|
Current assets | 8,840,651,744 cr |
Credits spent on ships | 1,039,673,948 cr |
Credits spent on outfitting | 2,339,465,359 cr |
Credits spent on repairs | 53,624,651 cr |
Credits spent on fuel | 549,758 cr |
Credits spent on munitions | 1,061,201 cr |
Insurance claims | 45 |
Total claim costs | 678,843,560 cr |
Combat |
|
Bounties claimed | 808 |
Profit from bounties | 183,734,506 cr |
Combat bonds | 1,209 |
Profit from combat bonds | 90,642,458 cr |
Assassinations | 67 |
Profit from assassinations | 104,042,702 cr |
Highest single reward | 2,000,000 cr |
Skimmers killed | 9 |
Crime |
|
Fines issued | 192 |
Lifetime fines value | 292,928 cr |
Bounties received/earned | 213 |
Lifetime bounty value | 160,936,400 cr |
Highest bounty issued | 5,237,400 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | -471,636 cr |
Commodities smuggled | 797 |
Average profit | -58,955 cr |
Highest single transaction | 10,260 cr |
Trading |
|
Market network | 76 |
Trading profit | 18,336,566,886 cr |
Commodities traded | 668,283 |
Average profit | 16,534,325 cr |
Highest single transaction | 403,355,456 cr |
Mining |
|
Profits from mining | 238,071,388 cr |
Minerals refined | 3,502 |
Materials collected | 10,737 |
Exploration |
|
Systems visited | 2,884 |
Profits from exploration | 55,357,669 cr |
Level 2 detailed scans | 5,191 |
Level 3 detailed scans | 5,188 |
Highest payout | 1,876,582 cr |
Total hyperspace distance | 144,828 ly |
Total hyperspace jumps | 5,136 |
Max distance from start | 23,490.57 ly |
Max distance from Sol | 22,009.61 ly |
Max distance from Colonia | 23,490.33 ly |
Approximate time played | 4W 4D 5H 35M |
Passengers |
|
Total bulk passengers delivered | 2,425 |
Total VIPs delivered | 0 |
Total delivered | 2,425 |
Total ejected | 243 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 939 |
Grade 1 upgrades generated | 153 |
Grade 2 upgrades generated | 149 |
Grade 3 upgrades generated | 168 |
Grade 4 upgrades generated | 160 |
Grade 5 upgrades generated | 309 |
Crew |
|
Crew credits earned | 1,430,356,462 cr |
Crew hired | 6 |
Crew fired | 5 |
Multi-Crew |
|
Total time in multi-crew | 7H 43M 48S |
Time in gunner role | 3H 18S |
Time in fighter con role | 1H 10M 26S |
Total credits accrued | 5,079,822 cr |