CMDR binaryhood profile
Profile

Commander name:
Current ship:
[BI-26P]
(Python)
(Python)
Member since:
25 May 2021
Distances submitted:
0
Systems visited:
3,852
Systems discovered first:
243

Ranks
Defenceless
Directionless
Federation: Chief Petty Officer
Empire: Duke
Flight log heatmap
Statistics
Balance |
|
---|---|
Current assets | 5,230,258,673 cr |
Credits spent on ships | 175,868,067 cr |
Credits spent on outfitting | 113,527,009 cr |
Credits spent on repairs | 484,122 cr |
Credits spent on fuel | 556,797 cr |
Credits spent on munitions | 75,447 cr |
Insurance claims | 8 |
Total claim costs | 6,846,069 cr |
Combat |
|
Bounties claimed | 163 |
Profit from bounties | 17,736,529 cr |
Combat bonds | 58 |
Profit from combat bonds | 3,165,765 cr |
Assassinations | 2 |
Profit from assassinations | 132,755 cr |
Highest single reward | 358,840 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 3 |
Lifetime fines value | 1,000 cr |
Bounties received/earned | 4 |
Lifetime bounty value | 1,250 cr |
Highest bounty issued | 500 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 4 |
Trading profit | 38,605 cr |
Commodities traded | 203 |
Average profit | 5,515 cr |
Highest single transaction | 41,752 cr |
Mining |
|
Profits from mining | 0 cr |
Minerals refined | 40 |
Materials collected | 1,456 |
Exploration |
|
Systems visited | 988 |
Profits from exploration | 81,323,646 cr |
Level 2 detailed scans | 5,112 |
Level 3 detailed scans | 5,111 |
Highest payout | 5,301,351 cr |
Total hyperspace distance | 84,177 ly |
Total hyperspace jumps | 4,182 |
Max distance from start | 5,142.37 ly |
Max distance from Sol | 5,195.49 ly |
Max distance from Colonia | 23,344.93 ly |
Approximate time played | 1W 4D 8H 7M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 20,862 |
Total delivered | 20,862 |
Total ejected | 73 |
Crafting |
|
Number of engineers used | 2 |
Number of upgrades generated | 35 |
Grade 1 upgrades generated | 14 |
Grade 2 upgrades generated | 6 |
Grade 3 upgrades generated | 3 |
Grade 4 upgrades generated | 4 |
Grade 5 upgrades generated | 8 |