CMDR Kyarai profile
(Krait Phantom)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 7,718,511,990 cr |
Credits spent on ships | 834,967,211 cr |
Credits spent on outfitting | 1,538,913,457 cr |
Credits spent on repairs | 4,877,999 cr |
Credits spent on fuel | 766,437 cr |
Credits spent on munitions | 148,793 cr |
Insurance claims | 10 |
Total claim costs | 55,155,127 cr |
Combat |
|
Bounties claimed | 248 |
Profit from bounties | 53,499,474 cr |
Combat bonds | 11 |
Profit from combat bonds | 657,326 cr |
Assassinations | 2 |
Profit from assassinations | 1,583,658 cr |
Highest single reward | 772,102 cr |
Skimmers killed | 2 |
Crime |
|
Fines issued | 75 |
Lifetime fines value | 481,106 cr |
Bounties received/earned | 84 |
Lifetime bounty value | 241,650 cr |
Highest bounty issued | 157,100 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 29 |
Trading profit | 3,432,617,709 cr |
Commodities traded | 71,827 |
Average profit | 22,003,960 cr |
Highest single transaction | 139,630,592 cr |
Mining |
|
Profits from mining | 934,362,443 cr |
Minerals refined | 7,480 |
Materials collected | 5,990 |
Exploration |
|
Systems visited | 5,390 |
Profits from exploration | 1,645,707,200 cr |
Level 2 detailed scans | 38,932 |
Level 3 detailed scans | 38,932 |
Highest payout | 19,960,666 cr |
Total hyperspace distance | 384,608 ly |
Total hyperspace jumps | 7,691 |
Max distance from start | 49,368.37 ly |
Max distance from Sol | 49,367.15 ly |
Max distance from Colonia | 48,067.25 ly |
Approximate time played | 5W 2D 16H 39M |
Passengers |
|
Total bulk passengers delivered | 12,854 |
Total VIPs delivered | 19,868 |
Total delivered | 32,722 |
Total ejected | 9 |
Search and Rescue |
|
Total items rescued | 6 |
Total profit | 175,824 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 427 |
Grade 1 upgrades generated | 106 |
Grade 2 upgrades generated | 75 |
Grade 3 upgrades generated | 105 |
Grade 4 upgrades generated | 71 |
Grade 5 upgrades generated | 70 |