CMDR CounterSlash profile
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 11,883,725,618 cr |
Credits spent on ships | 872,336,182 cr |
Credits spent on outfitting | 2,432,430,493 cr |
Credits spent on repairs | 6,370,072 cr |
Credits spent on fuel | 255,786 cr |
Credits spent on munitions | 290,472 cr |
Insurance claims | 3 |
Total claim costs | 1,451,753 cr |
Combat |
|
Bounties claimed | 49 |
Profit from bounties | 3,219,121 cr |
Combat bonds | 248 |
Profit from combat bonds | 19,981,564 cr |
Assassinations | 6 |
Profit from assassinations | 1,454,912 cr |
Highest single reward | 180,065 cr |
Skimmers killed | 47 |
Crime |
|
Fines issued | 56 |
Lifetime fines value | 86,955 cr |
Bounties received/earned | 113 |
Lifetime bounty value | 175,800 cr |
Highest bounty issued | 15,000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 60,881 cr |
Commodities smuggled | 9 |
Average profit | 7,610 cr |
Highest single transaction | 33,728 cr |
Trading |
|
Market network | 62 |
Trading profit | 11,916,594,574 cr |
Commodities traded | 76,035 |
Average profit | 48,245,322 cr |
Highest single transaction | 218,570,400 cr |
Mining |
|
Profits from mining | 60,663,161 cr |
Minerals refined | 532 |
Materials collected | 8,155 |
Exploration |
|
Systems visited | 3,572 |
Profits from exploration | 387,050,810 cr |
Level 2 detailed scans | 15,051 |
Level 3 detailed scans | 15,051 |
Highest payout | 8,001,888 cr |
Total hyperspace distance | 231,195 ly |
Total hyperspace jumps | 4,771 |
Max distance from start | 36,123.91 ly |
Max distance from Sol | 36,133.48 ly |
Max distance from Colonia | 27,416.08 ly |
Approximate time played | 3W 3D 1H 54M |
Passengers |
|
Total bulk passengers delivered | 2,231 |
Total VIPs delivered | 6,859 |
Total delivered | 9,090 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 27 |
Total profit | 83,837 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 1,354 |
Grade 1 upgrades generated | 205 |
Grade 2 upgrades generated | 206 |
Grade 3 upgrades generated | 265 |
Grade 4 upgrades generated | 307 |
Grade 5 upgrades generated | 371 |