CMDR Aeorien profile
(Imperial Cutter)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 8,909,691,072 cr |
Credits spent on ships | 1,039,844,320 cr |
Credits spent on outfitting | 1,230,083,594 cr |
Credits spent on repairs | 3,839,131 cr |
Credits spent on fuel | 64,296 cr |
Credits spent on munitions | 356,614 cr |
Insurance claims | 13 |
Total claim costs | 146,971,971 cr |
Combat |
|
Bounties claimed | 652 |
Profit from bounties | 191,314,672 cr |
Combat bonds | 439 |
Profit from combat bonds | 10,150,661,636 cr |
Assassinations | 110 |
Profit from assassinations | 155,300,306 cr |
Highest single reward | 296,190 cr |
Skimmers killed | 12 |
Crime |
|
Fines issued | 135 |
Lifetime fines value | 2,231,003 cr |
Bounties received/earned | 61 |
Lifetime bounty value | 485,000 cr |
Highest bounty issued | 30,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 38,637 cr |
Commodities smuggled | 26 |
Average profit | 6,440 cr |
Highest single transaction | 34,976 cr |
Trading |
|
Market network | 5 |
Trading profit | 87,640,562 cr |
Commodities traded | 7,877 |
Average profit | 5,842,704 cr |
Highest single transaction | 10,517,056 cr |
Mining |
|
Profits from mining | 351,187,249 cr |
Minerals refined | 0 |
Materials collected | 3,652 |
Exploration |
|
Systems visited | 1,042 |
Profits from exploration | 72,048,759 cr |
Level 2 detailed scans | 2,331 |
Level 3 detailed scans | 2,327 |
Highest payout | 12,801,981 cr |
Total hyperspace distance | 49,400 ly |
Total hyperspace jumps | 1,469 |
Max distance from start | 21,984.28 ly |
Max distance from Sol | 21,998.42 ly |
Max distance from Colonia | 23,387.25 ly |
Approximate time played | 2W 8H 53M |
Passengers |
|
Total bulk passengers delivered | 536 |
Total VIPs delivered | 130 |
Total delivered | 666 |
Total ejected | 15 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 226 |
Grade 1 upgrades generated | 56 |
Grade 2 upgrades generated | 50 |
Grade 3 upgrades generated | 58 |
Grade 4 upgrades generated | 33 |
Grade 5 upgrades generated | 29 |
Crew |
|
Crew credits earned | 200 cr |
Crew hired | 2 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 42M 17S |
Time in gunner role | 13M |
Time in fighter con role | 41S |
Total credits accrued | 4,000,000 cr |