CMDR TANKEN68 profile
Federation: Recruit
Empire: Viscount
Balance |
|
---|---|
Current assets | 5,825,326,133 cr |
Credits spent on ships | 448,358,240 cr |
Credits spent on outfitting | 1,136,806,597 cr |
Credits spent on repairs | 4,225,499 cr |
Credits spent on fuel | 186,814 cr |
Credits spent on munitions | 839,441 cr |
Insurance claims | 8 |
Total claim costs | 48,577,292 cr |
Combat |
|
Bounties claimed | 1,647 |
Profit from bounties | 27,072,054 cr |
Combat bonds | 159 |
Profit from combat bonds | 9,160,455 cr |
Assassinations | 27 |
Profit from assassinations | 6,784,400 cr |
Highest single reward | 706,410 cr |
Skimmers killed | 127 |
Crime |
|
Fines issued | 136 |
Lifetime fines value | 110,817 cr |
Bounties received/earned | 201 |
Lifetime bounty value | 232,450 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 428,396 cr |
Commodities smuggled | 38 |
Average profit | 32,954 cr |
Highest single transaction | 121,760 cr |
Trading |
|
Market network | 69 |
Trading profit | 173,500,535 cr |
Commodities traded | 16,587 |
Average profit | 586,150 cr |
Highest single transaction | 6,388,848 cr |
Mining |
|
Profits from mining | 2,896,705 cr |
Minerals refined | 58 |
Materials collected | 11,171 |
Exploration |
|
Systems visited | 1,627 |
Profits from exploration | 129,683,951 cr |
Level 2 detailed scans | 9,963 |
Level 3 detailed scans | 9,963 |
Highest payout | 10,587,141 cr |
Total hyperspace distance | 63,624 ly |
Total hyperspace jumps | 2,676 |
Max distance from start | 969.35 ly |
Max distance from Sol | 871.24 ly |
Max distance from Colonia | 22,451.32 ly |
Approximate time played | 6W 5D 17H 48M |
Passengers |
|
Total bulk passengers delivered | 305 |
Total VIPs delivered | 79 |
Total delivered | 384 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 44 |
Total profit | 1,116,671 cr |
Total rescue transactions | 21 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 580 |
Grade 1 upgrades generated | 121 |
Grade 2 upgrades generated | 139 |
Grade 3 upgrades generated | 196 |
Grade 4 upgrades generated | 65 |
Grade 5 upgrades generated | 59 |
Crew |
|
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 6H 34M |
Time in gunner role | 20M 33S |
Time in fighter con role | 3M 50S |
Total credits accrued | 984,135 cr |
Total fines accrued | 100 cr |