CMDR Grizzled Matar profile
(Imperial Cutter)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 10,321,364,028 cr |
Credits spent on ships | 807,589,624 cr |
Credits spent on outfitting | 2,915,441,258 cr |
Credits spent on repairs | 8,175,346 cr |
Credits spent on fuel | 232,137 cr |
Credits spent on munitions | 1,309,223 cr |
Insurance claims | 49 |
Total claim costs | 67,556,370 cr |
Combat |
|
Bounties claimed | 822 |
Profit from bounties | 24,630,593 cr |
Combat bonds | 245 |
Profit from combat bonds | 7,205,593 cr |
Assassinations | 3 |
Profit from assassinations | 164,374 cr |
Highest single reward | 644,902 cr |
Skimmers killed | 852 |
Crime |
|
Fines issued | 1,482 |
Lifetime fines value | 844,861,602 cr |
Bounties received/earned | 960 |
Lifetime bounty value | 333,175 cr |
Highest bounty issued | 6,000 cr |
Smuggling |
|
Black market network | 15 |
Black market profit | 597,017,695 cr |
Commodities smuggled | 81,510 |
Average profit | 1,241,201 cr |
Highest single transaction | 2,305,440 cr |
Trading |
|
Market network | 97 |
Trading profit | 2,099,982,312 cr |
Commodities traded | 22,273 |
Average profit | 5,817,126 cr |
Highest single transaction | 509,741,802 cr |
Mining |
|
Profits from mining | 10,065,871,591 cr |
Minerals refined | 3,018 |
Materials collected | 19,143 |
Exploration |
|
Systems visited | 4,906 |
Profits from exploration | 472,732,817 cr |
Level 2 detailed scans | 4,472 |
Level 3 detailed scans | 31,167 |
Highest payout | 10,820,694 cr |
Total hyperspace distance | 288,594 ly |
Total hyperspace jumps | 6,278 |
Max distance from start | 25,843.92 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 32,260.19 ly |
Approximate time played | 15W 3D 20H 35M |
Passengers |
|
Total bulk passengers delivered | 27 |
Total VIPs delivered | 1,233 |
Total delivered | 1,260 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 10 |
Total profit | 219,664 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 1,456 |
Grade 1 upgrades generated | 394 |
Grade 2 upgrades generated | 208 |
Grade 3 upgrades generated | 316 |
Grade 4 upgrades generated | 181 |
Grade 5 upgrades generated | 357 |
Crew |
|
Crew credits earned | 267,107,577 cr |
Crew hired | 8 |
Crew fired | 5 |
Multi-Crew |
|
Total time in multi-crew | 19H 47M 25S |
Time in gunner role | 17M 16S |