CMDR Agassis profile
Federation: Lt. Commander
Empire: Duke
Balance |
|
---|---|
Current assets | 1,445,507,473 cr |
Credits spent on ships | 681,667,625 cr |
Credits spent on outfitting | 1,452,838,892 cr |
Credits spent on repairs | 365,715 cr |
Credits spent on fuel | 94,894 cr |
Credits spent on munitions | 18,556 cr |
Insurance claims | 8 |
Total claim costs | 51,826,011 cr |
Combat |
|
Bounties claimed | 28 |
Profit from bounties | 308,338 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 6 |
Profit from assassinations | 726,407 cr |
Highest single reward | 93,920 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 15 |
Lifetime fines value | 2,050 cr |
Bounties received/earned | 2 |
Lifetime bounty value | 400 cr |
Highest bounty issued | 200 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 40 |
Trading profit | 1,164,348,375 cr |
Commodities traded | 3,031 |
Average profit | 10,303,968 cr |
Highest single transaction | 245,704,200 cr |
Mining |
|
Profits from mining | 1,129,155,222 cr |
Minerals refined | 1,462 |
Materials collected | 4,186 |
Exploration |
|
Systems visited | 4,306 |
Profits from exploration | 439,495,206 cr |
Level 2 detailed scans | 25,430 |
Level 3 detailed scans | 28,121 |
Highest payout | 8,285,266 cr |
Total hyperspace distance | 189,305 ly |
Total hyperspace jumps | 5,016 |
Max distance from start | 25,901.44 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 27,613.89 ly |
Approximate time played | 1W 6D 17H 49M |
Passengers |
|
Total bulk passengers delivered | 153 |
Total VIPs delivered | 15 |
Total delivered | 168 |
Total ejected | 52 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 32,874 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 182 |
Grade 1 upgrades generated | 41 |
Grade 2 upgrades generated | 40 |
Grade 3 upgrades generated | 49 |
Grade 4 upgrades generated | 34 |
Grade 5 upgrades generated | 18 |
Crew |
|
Crew hired | 1 |
Crew fired | 1 |