CMDR COMMON GOOD profile
(Type-9 Heavy)
Federation: Petty Officer
Empire: None
Balance |
|
---|---|
Current assets | 6,604,761,605 cr |
Credits spent on ships | 375,959,113 cr |
Credits spent on outfitting | 1,109,468,960 cr |
Credits spent on repairs | 22,594,720 cr |
Credits spent on fuel | 397,863 cr |
Credits spent on munitions | 883,915 cr |
Insurance claims | 29 |
Total claim costs | 176,038,979 cr |
Combat |
|
Bounties claimed | 167 |
Profit from bounties | 46,663,531 cr |
Combat bonds | 200 |
Profit from combat bonds | 13,554,267 cr |
Assassinations | 5 |
Profit from assassinations | 609,083 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 8 |
Crime |
|
Fines issued | 197 |
Lifetime fines value | 958,092 cr |
Bounties received/earned | 167 |
Lifetime bounty value | 681,800 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 12 |
Black market profit | 730,934 cr |
Commodities smuggled | 349 |
Average profit | 34,806 cr |
Highest single transaction | 248,076 cr |
Trading |
|
Market network | 334 |
Trading profit | 6,756,024,769 cr |
Commodities traded | 193,073 |
Average profit | 6,114,050 cr |
Highest single transaction | 705,894,453 cr |
Mining |
|
Profits from mining | 1,080,959,512 cr |
Minerals refined | 1,104 |
Materials collected | 6,151 |
Exploration |
|
Systems visited | 1,535 |
Profits from exploration | 92,524,720 cr |
Level 2 detailed scans | 3,959 |
Level 3 detailed scans | 3,959 |
Highest payout | 3,342,264 cr |
Total hyperspace distance | 80,737 ly |
Total hyperspace jumps | 2,726 |
Max distance from start | 7,510.84 ly |
Max distance from Sol | 6,506.25 ly |
Max distance from Colonia | 22,851.02 ly |
Approximate time played | 8W 3D 1H 57M |
Passengers |
|
Total bulk passengers delivered | 26 |
Total VIPs delivered | 19 |
Total delivered | 45 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 27 |
Total profit | 628,137 cr |
Total rescue transactions | 8 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 486 |
Grade 1 upgrades generated | 128 |
Grade 2 upgrades generated | 130 |
Grade 3 upgrades generated | 129 |
Grade 4 upgrades generated | 59 |
Grade 5 upgrades generated | 40 |
Crew |
|
Crew credits earned | 558,924,780 cr |
Crew hired | 3 |
Crew fired | 2 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 1D 8H 6M 5S |
Time in gunner role | 25S |
Time in fighter con role | 15M 53S |
Total credits accrued | 3,126,387 cr |
Total fines accrued | 650 cr |