CMDR Grozeille profile
(Asp Explorer)
Federation: Rear Admiral
Empire: Serf
Balance |
|
---|---|
Current assets | 9,037,622,710 cr |
Credits spent on ships | 1,005,166,014 cr |
Credits spent on outfitting | 2,471,434,191 cr |
Credits spent on repairs | 40,682,895 cr |
Credits spent on fuel | 712,105 cr |
Credits spent on munitions | 3,411,640 cr |
Insurance claims | 141 |
Total claim costs | 873,364,803 cr |
Combat |
|
Bounties claimed | 1,045 |
Profit from bounties | 127,105,042 cr |
Combat bonds | 2,282 |
Profit from combat bonds | 2,795,168,510 cr |
Assassinations | 84 |
Profit from assassinations | 12,071,757 cr |
Highest single reward | 1,660,296 cr |
Skimmers killed | 56 |
Crime |
|
Fines issued | 121 |
Lifetime fines value | 180,465 cr |
Bounties received/earned | 128 |
Lifetime bounty value | 1,109,850 cr |
Highest bounty issued | 657,300 cr |
Smuggling |
|
Black market network | 13 |
Black market profit | 222,818 cr |
Commodities smuggled | 103 |
Average profit | 14,855 cr |
Highest single transaction | 89,033 cr |
Trading |
|
Market network | 118 |
Trading profit | 1,247,440,591 cr |
Commodities traded | 34,421 |
Average profit | 1,964,473 cr |
Highest single transaction | 198,814,088 cr |
Mining |
|
Profits from mining | 7,309,930,144 cr |
Minerals refined | 4,974 |
Materials collected | 17,530 |
Exploration |
|
Systems visited | 5,310 |
Profits from exploration | 111,589,278 cr |
Level 2 detailed scans | 8,541 |
Level 3 detailed scans | 16,056 |
Highest payout | 2,136,134 cr |
Total hyperspace distance | 245,384 ly |
Total hyperspace jumps | 8,904 |
Max distance from start | 21,947.09 ly |
Max distance from Sol | 22,010.95 ly |
Max distance from Colonia | 24,798.80 ly |
Approximate time played | 10W 1D 12H 53M |
Passengers |
|
Total bulk passengers delivered | 2,542 |
Total VIPs delivered | 5,071 |
Total delivered | 7,613 |
Total ejected | 43 |
Search and Rescue |
|
Total items rescued | 76 |
Total profit | 5,097,184 cr |
Total rescue transactions | 17 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 1,073 |
Grade 1 upgrades generated | 283 |
Grade 2 upgrades generated | 256 |
Grade 3 upgrades generated | 282 |
Grade 4 upgrades generated | 209 |
Grade 5 upgrades generated | 43 |
Crew |
|
Crew credits earned | 1,168,858,992 cr |
Crew hired | 3 |
Crew fired | 2 |
Crew lost | 9 |
Multi-Crew |
|
Total time in multi-crew | 1H 34M 15S |
Time in gunner role | 1H 2M 3S |
Time in fighter con role | 2M 13S |
Total credits accrued | 6,432,000 cr |