CMDR lockinhind profile
Federation: Rear Admiral
Empire: Lord
Balance |
|
---|---|
Current assets | 7,458,908,449 cr |
Credits spent on ships | 725,929,667 cr |
Credits spent on outfitting | 3,321,268,056 cr |
Credits spent on repairs | 29,827,510 cr |
Credits spent on fuel | 525,034 cr |
Credits spent on munitions | 1,917,532 cr |
Insurance claims | 12 |
Total claim costs | 147,635,169 cr |
Combat |
|
Bounties claimed | 1,827 |
Profit from bounties | 348,285,813 cr |
Combat bonds | 755 |
Profit from combat bonds | 54,496,268 cr |
Assassinations | 10 |
Profit from assassinations | 1,364,663 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 405 |
Lifetime fines value | 182,046 cr |
Bounties received/earned | 25 |
Lifetime bounty value | 447,900 cr |
Highest bounty issued | 436,200 cr |
Smuggling |
|
Black market network | 2 |
Black market profit | 69,061 cr |
Commodities smuggled | 15 |
Average profit | 34,531 cr |
Highest single transaction | 68,894 cr |
Trading |
|
Market network | 60 |
Trading profit | 6,550,941,389 cr |
Commodities traded | 462,621 |
Average profit | 8,087,582 cr |
Highest single transaction | 46,172,896 cr |
Mining |
|
Profits from mining | 1,438,009 cr |
Minerals refined | 175 |
Materials collected | 5,722 |
Exploration |
|
Systems visited | 3,036 |
Profits from exploration | 337,009,308 cr |
Level 2 detailed scans | 15,122 |
Level 3 detailed scans | 15,120 |
Highest payout | 17,920,269 cr |
Total hyperspace distance | 188,399 ly |
Total hyperspace jumps | 5,295 |
Max distance from start | 21,946.14 ly |
Max distance from Sol | 22,015.62 ly |
Max distance from Colonia | 23,692.95 ly |
Approximate time played | 5W 2D 17H 13M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 13,685 |
Total delivered | 13,685 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 7 |
Total profit | 125,728 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 1,135 |
Grade 1 upgrades generated | 282 |
Grade 2 upgrades generated | 223 |
Grade 3 upgrades generated | 253 |
Grade 4 upgrades generated | 225 |
Grade 5 upgrades generated | 152 |
Crew |
|
Crew credits earned | 1,177,276,404 cr |
Crew hired | 3 |
Crew fired | 2 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 9H 23M 18S |
Time in fighter con role | 1H 26M 31S |
Total credits accrued | 1,598,819 cr |