CMDR Bgsma profile
(Hauler)
Federation: Admiral
Empire: Lord
Balance |
|
---|---|
Current assets | 13,732,357,188 cr |
Credits spent on ships | 1,244,776,395 cr |
Credits spent on outfitting | 2,837,534,560 cr |
Credits spent on repairs | 118,985,300 cr |
Credits spent on fuel | 2,471,616 cr |
Credits spent on munitions | 16,116,695 cr |
Insurance claims | 137 |
Total claim costs | 637,903,553 cr |
Combat |
|
Bounties claimed | 3,292 |
Profit from bounties | 470,145,700 cr |
Combat bonds | 13,934 |
Profit from combat bonds | 4,435,292,562 cr |
Assassinations | 295 |
Profit from assassinations | 437,719,771 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 298 |
Crime |
|
Fines issued | 361 |
Lifetime fines value | 13,551,825 cr |
Bounties received/earned | 595 |
Lifetime bounty value | 271,325 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 25 |
Black market profit | 29,101,654 cr |
Commodities smuggled | 16,508 |
Average profit | 323,352 cr |
Highest single transaction | 8,724,744 cr |
Trading |
|
Market network | 287 |
Trading profit | 13,124,077,064 cr |
Commodities traded | 733,972 |
Average profit | 4,926,455 cr |
Highest single transaction | 58,519,538 cr |
Mining |
|
Profits from mining | 902,649,415 cr |
Minerals refined | 4,776 |
Materials collected | 58,653 |
Exploration |
|
Systems visited | 4,722 |
Profits from exploration | 101,022,718 cr |
Level 2 detailed scans | 13,190 |
Level 3 detailed scans | 13,186 |
Highest payout | 3,691,016 cr |
Total hyperspace distance | 326,994 ly |
Total hyperspace jumps | 15,793 |
Max distance from start | 5,073.79 ly |
Max distance from Sol | 2,280.86 ly |
Max distance from Colonia | 22,344.95 ly |
Approximate time played | 23W 3D 1H 9M |
Passengers |
|
Total bulk passengers delivered | 5,319 |
Total VIPs delivered | 0 |
Total delivered | 5,319 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 191 |
Total profit | 4,442,201 cr |
Total rescue transactions | 25 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 5,935 |
Grade 1 upgrades generated | 632 |
Grade 2 upgrades generated | 844 |
Grade 3 upgrades generated | 1,155 |
Grade 4 upgrades generated | 1,338 |
Grade 5 upgrades generated | 1,966 |
Crew |
|
Crew credits earned | 2,683,959,396 cr |
Crew hired | 6 |
Crew fired | 5 |
Crew lost | 22 |
Multi-Crew |
|
Total time in multi-crew | 52S |