CMDR Omiskull profile
(Krait Phantom)
Federation: Rear Admiral
Empire: Squire
Balance |
|
---|---|
Current assets | 10,390,331,813 cr |
Credits spent on ships | 1,078,086,482 cr |
Credits spent on outfitting | 2,124,253,305 cr |
Credits spent on repairs | 10,226,241 cr |
Credits spent on fuel | 388,114 cr |
Credits spent on munitions | 3,893,835 cr |
Insurance claims | 8 |
Total claim costs | 35,708,971 cr |
Combat |
|
Bounties claimed | 4,011 |
Profit from bounties | 891,795,074 cr |
Combat bonds | 1,345 |
Profit from combat bonds | 2,562,894,295 cr |
Assassinations | 101 |
Profit from assassinations | 80,432,883 cr |
Highest single reward | 2,007,893 cr |
Skimmers killed | 119 |
Crime |
|
Fines issued | 25 |
Lifetime fines value | 20,906 cr |
Bounties received/earned | 38 |
Lifetime bounty value | 171,900 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 10 |
Black market profit | 2,242,031 cr |
Commodities smuggled | 316 |
Average profit | 30,298 cr |
Highest single transaction | 249,468 cr |
Trading |
|
Market network | 121 |
Trading profit | 286,653,178 cr |
Commodities traded | 9,753 |
Average profit | 509,153 cr |
Highest single transaction | 15,005,277 cr |
Mining |
|
Profits from mining | 260,520,131 cr |
Minerals refined | 2,259 |
Materials collected | 17,265 |
Exploration |
|
Systems visited | 10,942 |
Profits from exploration | 4,757,337,355 cr |
Level 2 detailed scans | 131,701 |
Level 3 detailed scans | 131,696 |
Highest payout | 21,875,811 cr |
Total hyperspace distance | 705,944 ly |
Total hyperspace jumps | 13,541 |
Max distance from start | 39,861.97 ly |
Max distance from Sol | 39,894.74 ly |
Max distance from Colonia | 34,803.83 ly |
Approximate time played | 13W 6D 1H 19M |
Passengers |
|
Total bulk passengers delivered | 1,378 |
Total VIPs delivered | 1,983 |
Total delivered | 3,361 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 264 |
Total profit | 3,822,209 cr |
Total rescue transactions | 96 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 2,137 |
Grade 1 upgrades generated | 428 |
Grade 2 upgrades generated | 343 |
Grade 3 upgrades generated | 308 |
Grade 4 upgrades generated | 342 |
Grade 5 upgrades generated | 716 |
Crew |
|
Crew credits earned | 173,083,944 cr |
Crew hired | 5 |
Crew fired | 4 |
Multi-Crew |
|
Total time in multi-crew | 1D 2H 4M 11S |
Time in gunner role | 3M 55S |
Time in fighter con role | 22M 26S |
Total credits accrued | 1,928,588 cr |