CMDR S. Belmont profile
(Alliance Chieftain)
Federation: Post Commander
Empire: Outsider
Balance |
|
---|---|
Current assets | 7,065,147,793 cr |
Credits spent on ships | 626,835,437 cr |
Credits spent on outfitting | 1,234,422,964 cr |
Credits spent on repairs | 11,318,995 cr |
Credits spent on fuel | 1,226,065 cr |
Credits spent on munitions | 1,467,145 cr |
Insurance claims | 69 |
Total claim costs | 189,393,622 cr |
Combat |
|
Bounties claimed | 1,159 |
Profit from bounties | 54,122,620 cr |
Combat bonds | 720 |
Profit from combat bonds | 25,964,487 cr |
Assassinations | 107 |
Profit from assassinations | 58,736,812 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 62 |
Crime |
|
Fines issued | 250 |
Lifetime fines value | 3,113,772 cr |
Bounties received/earned | 356 |
Lifetime bounty value | 434,068 cr |
Highest bounty issued | 11,765 cr |
Smuggling |
|
Black market network | 13 |
Black market profit | 3,830,325 cr |
Commodities smuggled | 1,201 |
Average profit | 201,596 cr |
Highest single transaction | 2,371,840 cr |
Trading |
|
Market network | 472 |
Trading profit | 2,197,243,097 cr |
Commodities traded | 493,647 |
Average profit | 1,236,490 cr |
Highest single transaction | 146,257,056 cr |
Mining |
|
Profits from mining | 1,363,841,856 cr |
Minerals refined | 9,159 |
Materials collected | 13,964 |
Exploration |
|
Systems visited | 11,229 |
Profits from exploration | 509,476,376 cr |
Level 2 detailed scans | 8,650 |
Level 3 detailed scans | 48,281 |
Highest payout | 13,677,331 cr |
Total hyperspace distance | 380,757 ly |
Total hyperspace jumps | 17,101 |
Max distance from start | 25,843.92 ly |
Max distance from Sol | 23,000.00 ly |
Max distance from Colonia | 34,661.02 ly |
Approximate time played | 12W 22H 41M |
Passengers |
|
Total bulk passengers delivered | 241 |
Total VIPs delivered | 13,925 |
Total delivered | 14,166 |
Total ejected | 139 |
Search and Rescue |
|
Total items rescued | 9 |
Total profit | 95,888 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 609 |
Grade 1 upgrades generated | 122 |
Grade 2 upgrades generated | 106 |
Grade 3 upgrades generated | 194 |
Grade 4 upgrades generated | 98 |
Grade 5 upgrades generated | 89 |
Crew |
|
Crew credits earned | 321,012,583 cr |
Crew hired | 6 |
Crew fired | 2 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 42M 50S |
Time in fighter con role | 10M 41S |