CMDR Cyrano Jones profile
(Krait Phantom)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 28,986,407,971 cr |
Credits spent on ships | 1,607,839,027 cr |
Credits spent on outfitting | 6,999,530,908 cr |
Credits spent on repairs | 176,225,219 cr |
Credits spent on fuel | 1,245,878 cr |
Credits spent on munitions | 10,847,800 cr |
Insurance claims | 190 |
Total claim costs | 1,962,161,803 cr |
Combat |
|
Bounties claimed | 2,163 |
Profit from bounties | 457,577,274 cr |
Combat bonds | 6,058 |
Profit from combat bonds | 9,992,321,071 cr |
Assassinations | 45 |
Profit from assassinations | 24,598,281 cr |
Highest single reward | 1,142,088 cr |
Skimmers killed | 3 |
Crime |
|
Fines issued | 216 |
Lifetime fines value | 12,300,161 cr |
Bounties received/earned | 65 |
Lifetime bounty value | 1,651,500 cr |
Highest bounty issued | 352,900 cr |
Smuggling |
|
Black market network | 2 |
Black market profit | 143,376 cr |
Commodities smuggled | 11 |
Average profit | 47,792 cr |
Highest single transaction | 131,694 cr |
Trading |
|
Market network | 67 |
Trading profit | 12,869,391,217 cr |
Commodities traded | 351,460 |
Average profit | 17,653,486 cr |
Highest single transaction | 276,239,040 cr |
Mining |
|
Profits from mining | 14,784,135,849 cr |
Minerals refined | 715 |
Materials collected | 26,033 |
Exploration |
|
Systems visited | 6,648 |
Profits from exploration | 1,299,942,109 cr |
Level 2 detailed scans | 46,081 |
Level 3 detailed scans | 46,076 |
Highest payout | 14,482,194 cr |
Total hyperspace distance | 483,132 ly |
Total hyperspace jumps | 11,836 |
Max distance from start | 65,656.15 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 14W 6D 7H 4M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 621 |
Total delivered | 621 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 22 |
Total profit | 642,511 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 2,390 |
Grade 1 upgrades generated | 315 |
Grade 2 upgrades generated | 380 |
Grade 3 upgrades generated | 532 |
Grade 4 upgrades generated | 485 |
Grade 5 upgrades generated | 678 |
Crew |
|
Crew credits earned | 7,333,352,690 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 11 |
Multi-Crew |
|
Total time in multi-crew | 21H 39M 34S |
Time in gunner role | 15M 42S |
Total credits accrued | 526,680 cr |