CMDR Maxwell Broadbent profile
(Dolphin)
Federation: Petty Officer
Empire: Baron
Balance |
|
---|---|
Current assets | 1,372,152,485 cr |
Credits spent on ships | 109,903,663 cr |
Credits spent on outfitting | 322,139,336 cr |
Credits spent on repairs | 415,259 cr |
Credits spent on fuel | 72,840 cr |
Credits spent on munitions | 209,155 cr |
Insurance claims | 24 |
Total claim costs | 13,943,964 cr |
Combat |
|
Bounties claimed | 292 |
Profit from bounties | 20,105,834 cr |
Combat bonds | 59 |
Profit from combat bonds | 2,527,711 cr |
Assassinations | 14 |
Profit from assassinations | 3,987,531 cr |
Highest single reward | 953,347 cr |
Skimmers killed | 7 |
Crime |
|
Fines issued | 20 |
Lifetime fines value | 5,750 cr |
Bounties received/earned | 7 |
Lifetime bounty value | 4,100 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 2 |
Black market profit | 61,993 cr |
Commodities smuggled | 4 |
Average profit | 20,664 cr |
Highest single transaction | 35,212 cr |
Trading |
|
Market network | 37 |
Trading profit | 41,053,522 cr |
Commodities traded | 2,513 |
Average profit | 301,864 cr |
Highest single transaction | 13,030,164 cr |
Mining |
|
Profits from mining | 28,681,893 cr |
Minerals refined | 301 |
Materials collected | 2,163 |
Exploration |
|
Systems visited | 2,937 |
Profits from exploration | 227,137,233 cr |
Level 2 detailed scans | 15,281 |
Level 3 detailed scans | 15,279 |
Highest payout | 7,459,650 cr |
Total hyperspace distance | 142,248 ly |
Total hyperspace jumps | 3,523 |
Max distance from start | 16,432.39 ly |
Max distance from Sol | 17,082.84 ly |
Max distance from Colonia | 28,799.50 ly |
Approximate time played | 2W 20H 25M |
Passengers |
|
Total bulk passengers delivered | 807 |
Total VIPs delivered | 175 |
Total delivered | 982 |
Total ejected | 3 |
Search and Rescue |
|
Total items rescued | 70 |
Total profit | 1,708,541 cr |
Total rescue transactions | 32 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 166 |
Grade 1 upgrades generated | 60 |
Grade 2 upgrades generated | 40 |
Grade 3 upgrades generated | 43 |
Grade 4 upgrades generated | 16 |
Grade 5 upgrades generated | 7 |