CMDR ME|KOR profile
(Federal Corvette)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 1,687,829,699 cr |
Credits spent on ships | 816,861,570 cr |
Credits spent on outfitting | 1,931,683,561 cr |
Credits spent on repairs | 3,566,640 cr |
Credits spent on fuel | 125,973 cr |
Credits spent on munitions | 742,331 cr |
Insurance claims | 31 |
Total claim costs | 51,241,072 cr |
Combat |
|
Bounties claimed | 2,567 |
Profit from bounties | 115,116,184 cr |
Combat bonds | 114 |
Profit from combat bonds | 3,495,241 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 416,518 cr |
Skimmers killed | 24 |
Crime |
|
Fines issued | 99 |
Lifetime fines value | 758,837 cr |
Bounties received/earned | 38 |
Lifetime bounty value | 39,745 cr |
Highest bounty issued | 17,000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 173,455 cr |
Commodities smuggled | 72 |
Average profit | 21,682 cr |
Highest single transaction | 141,183 cr |
Trading |
|
Market network | 65 |
Trading profit | 15,506,886 cr |
Commodities traded | 8,210 |
Average profit | 38,194 cr |
Highest single transaction | 2,005,000 cr |
Mining |
|
Profits from mining | 5,976,853 cr |
Minerals refined | 546 |
Materials collected | 4,587 |
Exploration |
|
Systems visited | 2,556 |
Profits from exploration | 227,246,077 cr |
Level 2 detailed scans | 441 |
Level 3 detailed scans | 27,281 |
Highest payout | 4,863,777 cr |
Total hyperspace distance | 86,181 ly |
Total hyperspace jumps | 3,261 |
Max distance from start | 5,447.66 ly |
Max distance from Sol | 16,703.84 ly |
Max distance from Colonia | 23,441.50 ly |
Approximate time played | 2W 6D 10H 6M |
Passengers |
|
Total bulk passengers delivered | 583 |
Total VIPs delivered | 3,507 |
Total delivered | 4,090 |
Total ejected | 23 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 2,665 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 379 |
Grade 1 upgrades generated | 124 |
Grade 2 upgrades generated | 91 |
Grade 3 upgrades generated | 104 |
Grade 4 upgrades generated | 43 |
Grade 5 upgrades generated | 17 |
Crew |
|
Crew credits earned | 62,169,770 cr |
Crew hired | 29 |
Crew fired | 26 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 4H 40M 36S |
Time in gunner role | 46M 57S |
Time in fighter con role | 1H 35M 55S |
Total credits accrued | 4,176,342 cr |