CMDR NewGAME profile
(Cobra Mk III)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 13,318,521,809 cr |
Credits spent on ships | 2,377,312,688 cr |
Credits spent on outfitting | 4,362,127,399 cr |
Credits spent on repairs | 58,952,937 cr |
Credits spent on fuel | 1,179,248 cr |
Credits spent on munitions | 5,613,887 cr |
Insurance claims | 90 |
Total claim costs | 424,165,285 cr |
Combat |
|
Bounties claimed | 8,307 |
Profit from bounties | 585,906,245 cr |
Combat bonds | 2,960 |
Profit from combat bonds | 471,033,467 cr |
Assassinations | 238 |
Profit from assassinations | 300,032,579 cr |
Highest single reward | 1,934,676 cr |
Skimmers killed | 123 |
Crime |
|
Fines issued | 526 |
Lifetime fines value | 4,813,698 cr |
Bounties received/earned | 727 |
Lifetime bounty value | 810,785 cr |
Highest bounty issued | 28,800 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 3,742,235 cr |
Commodities smuggled | 786 |
Average profit | 187,112 cr |
Highest single transaction | 859,188 cr |
Trading |
|
Market network | 222 |
Trading profit | 4,853,886,523 cr |
Commodities traded | 213,810 |
Average profit | 5,345,690 cr |
Highest single transaction | 580,957,650 cr |
Mining |
|
Profits from mining | 3,603,826,904 cr |
Minerals refined | 3,361 |
Materials collected | 44,694 |
Exploration |
|
Systems visited | 19,778 |
Profits from exploration | 3,520,896,455 cr |
Level 2 detailed scans | 96,615 |
Level 3 detailed scans | 123,844 |
Highest payout | 13,764,288 cr |
Total hyperspace distance | 1,353,861 ly |
Total hyperspace jumps | 27,292 |
Max distance from start | 65,648.16 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 50,088.39 ly |
Approximate time played | 17W 1D 21H 14M |
Passengers |
|
Total bulk passengers delivered | 1,493 |
Total VIPs delivered | 33 |
Total delivered | 1,526 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 4 |
Total profit | 105,618 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 22 |
Number of upgrades generated | 5,282 |
Grade 1 upgrades generated | 646 |
Grade 2 upgrades generated | 527 |
Grade 3 upgrades generated | 858 |
Grade 4 upgrades generated | 1,025 |
Grade 5 upgrades generated | 2,226 |
Crew |
|
Crew credits earned | 490,886,767 cr |
Crew hired | 1,462 |
Crew fired | 1,451 |
Crew lost | 11 |
Multi-Crew |
|
Total time in multi-crew | 1D 6H 44M 11S |
Time in gunner role | 2H 52M 26S |