CMDR ParaWolf profile
![](/img/users/2/0/5/6/9/20569.png?v=1544741027)
(Anaconda)
![](/img/ships/128049363/anaconda_pulse2_purple.jpg)
Federation: Lieutenant
Empire: None
Balance |
|
---|---|
Current assets | 1,742,087,048 cr |
Credits spent on ships | 557,572,936 cr |
Credits spent on outfitting | 1,335,791,594 cr |
Credits spent on repairs | 7,401,861 cr |
Credits spent on fuel | 157,379 cr |
Credits spent on munitions | 2,004,611 cr |
Insurance claims | 72 |
Total claim costs | 109,524,231 cr |
Combat |
|
Bounties claimed | 1,111 |
Profit from bounties | 88,918,184 cr |
Combat bonds | 216 |
Profit from combat bonds | 15,424,024 cr |
Assassinations | 72 |
Profit from assassinations | 26,382,200 cr |
Highest single reward | 1,409,033 cr |
Skimmers killed | 9 |
Crime |
|
Fines issued | 65 |
Lifetime fines value | 192,248 cr |
Bounties received/earned | 62 |
Lifetime bounty value | 114,105 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 45 |
Trading profit | 900,158,400 cr |
Commodities traded | 12,511 |
Average profit | 3,659,180 cr |
Highest single transaction | 277,159,344 cr |
Mining |
|
Profits from mining | 880,151,114 cr |
Minerals refined | 844 |
Materials collected | 2,496 |
Exploration |
|
Systems visited | 2,561 |
Profits from exploration | 35,022,657 cr |
Level 2 detailed scans | 1,570 |
Level 3 detailed scans | 1,329 |
Highest payout | 1,476,620 cr |
Total hyperspace distance | 62,531 ly |
Total hyperspace jumps | 3,705 |
Max distance from start | 5,052.61 ly |
Max distance from Sol | 662.26 ly |
Max distance from Colonia | 22,269.71 ly |
Approximate time played | 3W 3D 14H 35M |
Passengers |
|
Total bulk passengers delivered | 308 |
Total VIPs delivered | 289 |
Total delivered | 597 |
Total ejected | 141 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 117 |
Grade 1 upgrades generated | 43 |
Grade 2 upgrades generated | 35 |
Grade 3 upgrades generated | 20 |
Grade 4 upgrades generated | 11 |
Grade 5 upgrades generated | 8 |
Crew |
|
Crew credits earned | 238,809,446 cr |
Crew hired | 10 |
Crew lost | 9 |
Multi-Crew |
|
Total time in multi-crew | 8H 9M 19S |
Time in gunner role | 37M 43S |
Total credits accrued | 53,573 cr |