CMDR Lunchmoney profile
(Imperial Cutter)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2,175,046,171 cr |
Credits spent on ships | 1,563,275,285 cr |
Credits spent on outfitting | 2,860,189,906 cr |
Credits spent on repairs | 39,119,097 cr |
Credits spent on fuel | 717,797 cr |
Credits spent on munitions | 2,046,436 cr |
Insurance claims | 63 |
Total claim costs | 95,863,537 cr |
Combat |
|
Bounties claimed | 7,439 |
Profit from bounties | 229,614,993 cr |
Combat bonds | 2,668 |
Profit from combat bonds | 83,665,581 cr |
Assassinations | 395 |
Profit from assassinations | 204,584,940 cr |
Highest single reward | 1,687,000 cr |
Skimmers killed | 67 |
Crime |
|
Fines issued | 619 |
Lifetime fines value | 5,913,760 cr |
Bounties received/earned | 1,432 |
Lifetime bounty value | 6,672,185 cr |
Highest bounty issued | 13,415 cr |
Smuggling |
|
Black market network | 105 |
Black market profit | 10,123,302 cr |
Commodities smuggled | 5,459 |
Average profit | 17,217 cr |
Highest single transaction | 915,680 cr |
Trading |
|
Market network | 706 |
Trading profit | 289,848,862 cr |
Commodities traded | 236,703 |
Average profit | 140,567 cr |
Highest single transaction | 52,230,696 cr |
Mining |
|
Profits from mining | 101,400,732 cr |
Minerals refined | 3,014 |
Materials collected | 16,215 |
Exploration |
|
Systems visited | 7,240 |
Profits from exploration | 383,728,668 cr |
Level 2 detailed scans | 6,106 |
Level 3 detailed scans | 41,083 |
Highest payout | 4,186,277 cr |
Total hyperspace distance | 277,227 ly |
Total hyperspace jumps | 12,965 |
Max distance from start | 25,855.91 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 23,441.50 ly |
Approximate time played | 14W 1D 11H 4M |
Passengers |
|
Total bulk passengers delivered | 222 |
Total VIPs delivered | 409 |
Total delivered | 631 |
Total ejected | 17 |
Search and Rescue |
|
Total items rescued | 61 |
Total profit | 945,677 cr |
Total rescue transactions | 27 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 715 |
Grade 1 upgrades generated | 150 |
Grade 2 upgrades generated | 109 |
Grade 3 upgrades generated | 157 |
Grade 4 upgrades generated | 155 |
Grade 5 upgrades generated | 144 |
Crew |
|
Crew credits earned | 66,078,353 cr |
Crew hired | 4 |
Crew fired | 2 |
Crew lost | 1 |