CMDR Scrumpy_Jacks profile
Federation: None
Empire: Serf
Balance |
|
---|---|
Current assets | 164,279,321 cr |
Credits spent on ships | 697,509,291 cr |
Credits spent on outfitting | 568,079,428 cr |
Credits spent on repairs | 2,386,053 cr |
Credits spent on fuel | 134,347 cr |
Credits spent on munitions | 468,226 cr |
Insurance claims | 58 |
Total claim costs | 80,035,487 cr |
Combat |
|
Bounties claimed | 84 |
Profit from bounties | 5,841,536 cr |
Combat bonds | 143 |
Profit from combat bonds | 7,737,943 cr |
Assassinations | 13 |
Profit from assassinations | 17,925,284 cr |
Highest single reward | 926,680 cr |
Skimmers killed | 49 |
Crime |
|
Fines issued | 47 |
Lifetime fines value | 102,366 cr |
Bounties received/earned | 116 |
Lifetime bounty value | 109,500 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 272,806 cr |
Commodities smuggled | 140 |
Average profit | 45,468 cr |
Highest single transaction | 92,575 cr |
Trading |
|
Market network | 59 |
Trading profit | 260,518,179 cr |
Commodities traded | 10,006 |
Average profit | 2,481,126 cr |
Highest single transaction | 98,939,160 cr |
Mining |
|
Profits from mining | 34,388,625 cr |
Minerals refined | 305 |
Materials collected | 3,771 |
Exploration |
|
Systems visited | 1,231 |
Profits from exploration | 61,444,151 cr |
Level 2 detailed scans | 3,097 |
Level 3 detailed scans | 3,165 |
Highest payout | 4,987,092 cr |
Total hyperspace distance | 44,570 ly |
Total hyperspace jumps | 1,810 |
Max distance from start | 5,550.02 ly |
Max distance from Sol | 5,483.61 ly |
Max distance from Colonia | 27,430.45 ly |
Approximate time played | 5W 4D 19H 53M |
Passengers |
|
Total bulk passengers delivered | 85 |
Total VIPs delivered | 98 |
Total delivered | 183 |
Total ejected | 41 |
Search and Rescue |
|
Total items rescued | 20 |
Total profit | 4,308,445 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 538 |
Grade 1 upgrades generated | 193 |
Grade 2 upgrades generated | 155 |
Grade 3 upgrades generated | 112 |
Grade 4 upgrades generated | 75 |
Grade 5 upgrades generated | 3 |
Crew |
|
Crew credits earned | 4,031,155 cr |
Crew hired | 3 |
Crew fired | 2 |
Crew lost | 7 |
Multi-Crew |
|
Total time in multi-crew | 30M 30S |