CMDR Brantford profile
(Imperial Cutter)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 18,359,442,836 cr |
Credits spent on ships | 622,247,511 cr |
Credits spent on outfitting | 2,610,714,407 cr |
Credits spent on repairs | 165,801,251 cr |
Credits spent on fuel | 15,507,752 cr |
Credits spent on munitions | 75,573,731 cr |
Insurance claims | 146 |
Total claim costs | 3,146,566,825 cr |
Combat |
|
Bounties claimed | 3,530 |
Profit from bounties | 290,485,191 cr |
Combat bonds | 21,110 |
Profit from combat bonds | 916,776,833 cr |
Assassinations | 11 |
Profit from assassinations | 8,705,686 cr |
Highest single reward | 2,000,000 cr |
Skimmers killed | 748 |
Crime |
|
Fines issued | 1,010 |
Lifetime fines value | 14,838,764 cr |
Bounties received/earned | 15,809 |
Lifetime bounty value | 49,733,560 cr |
Highest bounty issued | 590,600 cr |
Smuggling |
|
Black market network | 10 |
Black market profit | 7,360,976 cr |
Commodities smuggled | 3,455 |
Average profit | 216,499 cr |
Highest single transaction | 1,219,738 cr |
Trading |
|
Market network | 291 |
Trading profit | -2,544,270,065 cr |
Commodities traded | 187,302 |
Average profit | -870,431 cr |
Highest single transaction | 658,839,664 cr |
Mining |
|
Profits from mining | 21,630,108,151 cr |
Minerals refined | 10,931 |
Materials collected | 20,007 |
Exploration |
|
Systems visited | 7,503 |
Profits from exploration | 1,473,465,474 cr |
Level 2 detailed scans | 6,661 |
Level 3 detailed scans | 10,508 |
Highest payout | 4,865,443 cr |
Total hyperspace distance | 1,354,702 ly |
Total hyperspace jumps | 58,725 |
Max distance from start | 5,017.96 ly |
Max distance from Sol | 4,998.29 ly |
Max distance from Colonia | 26,376.60 ly |
Approximate time played | 104W 1D 13H |
Passengers |
|
Total bulk passengers delivered | 24,375 |
Total VIPs delivered | 1,719 |
Total delivered | 26,094 |
Total ejected | 63 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 1,633 |
Grade 1 upgrades generated | 386 |
Grade 2 upgrades generated | 231 |
Grade 3 upgrades generated | 336 |
Grade 4 upgrades generated | 297 |
Grade 5 upgrades generated | 383 |
Crew |
|
Crew credits earned | 5,945,904,800 cr |
Crew hired | 23 |
Crew fired | 6 |
Crew lost | 19 |
Multi-Crew |
|
Total time in multi-crew | 22H 53M 1S |
Time in gunner role | 2H 53M |
Time in fighter con role | 15M 10S |
Total credits accrued | 60,052 cr |