CMDR Dersh Rendar profile
(Asp Explorer)
Federation: None
Empire: Baron
Balance |
|
---|---|
Current assets | 920,497,516 cr |
Credits spent on ships | 262,039,585 cr |
Credits spent on outfitting | 484,752,739 cr |
Credits spent on repairs | 1,141,681 cr |
Credits spent on fuel | 81,279 cr |
Credits spent on munitions | 179,761 cr |
Insurance claims | 14 |
Total claim costs | 18,371,031 cr |
Combat |
|
Bounties claimed | 368 |
Profit from bounties | 21,170,789 cr |
Combat bonds | 11 |
Profit from combat bonds | 552,000 cr |
Assassinations | 1 |
Profit from assassinations | 803,572 cr |
Highest single reward | 376,948 cr |
Skimmers killed | 9 |
Crime |
|
Fines issued | 32 |
Lifetime fines value | 246,479 cr |
Bounties received/earned | 7 |
Lifetime bounty value | 2,935 cr |
Highest bounty issued | 1,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 283,929 cr |
Commodities smuggled | 37 |
Average profit | 25,812 cr |
Highest single transaction | 83,880 cr |
Trading |
|
Market network | 14 |
Trading profit | 1,773,448 cr |
Commodities traded | 519 |
Average profit | 25,335 cr |
Highest single transaction | 470,670 cr |
Mining |
|
Profits from mining | 304,937 cr |
Minerals refined | 78 |
Materials collected | 5,461 |
Exploration |
|
Systems visited | 8,218 |
Profits from exploration | 669,586,419 cr |
Level 2 detailed scans | 5,382 |
Level 3 detailed scans | 9,397 |
Highest payout | 10,564,408 cr |
Total hyperspace distance | 398,131 ly |
Total hyperspace jumps | 8,648 |
Max distance from start | 65,280.39 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 5W 2D 19H 35M |
Passengers |
|
Total bulk passengers delivered | 5 |
Total VIPs delivered | 44 |
Total delivered | 49 |
Total ejected | 2 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 150,715 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 192 |
Grade 1 upgrades generated | 62 |
Grade 2 upgrades generated | 38 |
Grade 3 upgrades generated | 53 |
Grade 4 upgrades generated | 21 |
Grade 5 upgrades generated | 18 |
Crew |
|
Crew credits earned | 2,364,671 cr |
Crew hired | 2 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 1D 7H 48M 4S |
Time in gunner role | 30S |
Time in fighter con role | 52M 25S |
Total credits accrued | 1,600,001 cr |