CMDR RapidfireCRH profile
(Anaconda)
Federation: Lieutenant
Empire: Count
Balance |
|
---|---|
Current assets | 6,513,666,593 cr |
Credits spent on ships | 1,486,172,563 cr |
Credits spent on outfitting | 1,565,233,242 cr |
Credits spent on repairs | 6,037,343 cr |
Credits spent on fuel | 263,977 cr |
Credits spent on munitions | 1,837,165 cr |
Insurance claims | 124 |
Total claim costs | 135,209,454 cr |
Combat |
|
Bounties claimed | 2,227 |
Profit from bounties | 27,867,605 cr |
Combat bonds | 385 |
Profit from combat bonds | 7,102,659 cr |
Assassinations | 132 |
Profit from assassinations | 11,460,417 cr |
Highest single reward | 588,750 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 318 |
Lifetime fines value | 1,471,732 cr |
Bounties received/earned | 348 |
Lifetime bounty value | 753,753 cr |
Highest bounty issued | 11,535 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 685,654 cr |
Commodities smuggled | 327 |
Average profit | 28,569 cr |
Highest single transaction | 410,800 cr |
Trading |
|
Market network | 159 |
Trading profit | 6,765,286,670 cr |
Commodities traded | 71,486 |
Average profit | 8,509,795 cr |
Highest single transaction | 1,187,361,360 cr |
Mining |
|
Profits from mining | 1,153,753,794 cr |
Minerals refined | 11,787 |
Materials collected | 7,805 |
Exploration |
|
Systems visited | 9,335 |
Profits from exploration | 320,178,098 cr |
Level 2 detailed scans | 13,177 |
Level 3 detailed scans | 16,098 |
Highest payout | 9,128,725 cr |
Total hyperspace distance | 389,549 ly |
Total hyperspace jumps | 11,500 |
Max distance from start | 35,469.16 ly |
Max distance from Sol | 35,538.01 ly |
Max distance from Colonia | 30,998.10 ly |
Approximate time played | 8W 6D 8H 3M |
Passengers |
|
Total bulk passengers delivered | 1,578 |
Total VIPs delivered | 516 |
Total delivered | 2,094 |
Total ejected | 40 |
Search and Rescue |
|
Total items rescued | 98 |
Total profit | 187,710 cr |
Total rescue transactions | 20 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 453 |
Grade 1 upgrades generated | 120 |
Grade 2 upgrades generated | 102 |
Grade 3 upgrades generated | 131 |
Grade 4 upgrades generated | 65 |
Grade 5 upgrades generated | 35 |
Crew |
|
Crew credits earned | 73,505,666 cr |
Crew hired | 3 |
Crew fired | 2 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 11H 29M 28S |
Time in gunner role | 1H 18M 29S |
Time in fighter con role | 54M 35S |