CMDR ZipL profile
(Orca)
Federation: Ensign
Empire: Duke
Balance |
|
---|---|
Current assets | 3,016,431,674 cr |
Credits spent on ships | 901,120,586 cr |
Credits spent on outfitting | 1,356,749,496 cr |
Credits spent on repairs | 2,428,755 cr |
Credits spent on fuel | 389,614 cr |
Credits spent on munitions | 304,715 cr |
Insurance claims | 10 |
Total claim costs | 5,862,084 cr |
Combat |
|
Bounties claimed | 1,194 |
Profit from bounties | 51,864,635 cr |
Combat bonds | 164 |
Profit from combat bonds | 6,925,896 cr |
Assassinations | 1 |
Profit from assassinations | 170,592 cr |
Highest single reward | 329,000 cr |
Skimmers killed | 109 |
Crime |
|
Fines issued | 36 |
Lifetime fines value | 210,097 cr |
Bounties received/earned | 38 |
Lifetime bounty value | 40,650 cr |
Highest bounty issued | 6,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 35,840 cr |
Commodities smuggled | 33 |
Average profit | 7,168 cr |
Highest single transaction | 20,572 cr |
Trading |
|
Market network | 108 |
Trading profit | 1,633,994,337 cr |
Commodities traded | 47,747 |
Average profit | 3,946,846 cr |
Highest single transaction | 424,913,920 cr |
Mining |
|
Profits from mining | 1,511,803,086 cr |
Minerals refined | 2,007 |
Materials collected | 17,246 |
Exploration |
|
Systems visited | 6,981 |
Profits from exploration | 709,063,433 cr |
Level 2 detailed scans | 22,498 |
Level 3 detailed scans | 29,864 |
Highest payout | 6,469,481 cr |
Total hyperspace distance | 348,782 ly |
Total hyperspace jumps | 9,507 |
Max distance from start | 22,009.17 ly |
Max distance from Sol | 22,078.65 ly |
Max distance from Colonia | 28,605.00 ly |
Approximate time played | 7W 3D 6H 3M |
Passengers |
|
Total bulk passengers delivered | 355 |
Total VIPs delivered | 1,427 |
Total delivered | 1,782 |
Total ejected | 23 |
Search and Rescue |
|
Total items rescued | 25 |
Total profit | 86,948 cr |
Total rescue transactions | 11 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 1,531 |
Grade 1 upgrades generated | 211 |
Grade 2 upgrades generated | 198 |
Grade 3 upgrades generated | 308 |
Grade 4 upgrades generated | 330 |
Grade 5 upgrades generated | 484 |
Crew |
|
Crew credits earned | 5,015,434 cr |
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 20H 37M 26S |
Time in gunner role | 2H 18M 6S |
Time in fighter con role | 6M 54S |
Total credits accrued | 115,236 cr |