CMDR Roxsonix profile
(Cobra MkIII)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 10,866,485,466 cr |
Credits spent on ships | 3,292,500,195 cr |
Credits spent on outfitting | 6,699,221,907 cr |
Credits spent on repairs | 71,257,322 cr |
Credits spent on fuel | 2,044,153 cr |
Credits spent on munitions | 17,918,288 cr |
Insurance claims | 55 |
Total claim costs | 233,125,532 cr |
Combat |
|
Bounties claimed | 11,107 |
Profit from bounties | 1,765,345,432 cr |
Combat bonds | 7,750 |
Profit from combat bonds | 3,089,813,506 cr |
Assassinations | 1,182 |
Profit from assassinations | 1,485,808,916 cr |
Highest single reward | 1,708,670 cr |
Skimmers killed | 419 |
Crime |
|
Fines issued | 918 |
Lifetime fines value | 47,248,599 cr |
Bounties received/earned | 4,098 |
Lifetime bounty value | 344,503,400 cr |
Highest bounty issued | 1,316,600 cr |
Smuggling |
|
Black market network | 21 |
Black market profit | 303,469,322 cr |
Commodities smuggled | 50,896 |
Average profit | 2,215,105 cr |
Highest single transaction | 14,615,328 cr |
Trading |
|
Market network | 334 |
Trading profit | 6,361,396,369 cr |
Commodities traded | 460,931 |
Average profit | 2,965,686 cr |
Highest single transaction | 365,892,800 cr |
Mining |
|
Profits from mining | 1,889,822,782 cr |
Minerals refined | 3,888 |
Materials collected | 27,440 |
Exploration |
|
Systems visited | 7,427 |
Profits from exploration | 784,003,906 cr |
Level 2 detailed scans | 21,647 |
Level 3 detailed scans | 22,194 |
Highest payout | 25,583,358 cr |
Total hyperspace distance | 658,182 ly |
Total hyperspace jumps | 22,635 |
Max distance from start | 25,843.92 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 23,936.99 ly |
Approximate time played | 35W 6D 5H 51M |
Passengers |
|
Total bulk passengers delivered | 2,141 |
Total VIPs delivered | 501 |
Total delivered | 2,642 |
Total ejected | 17 |
Search and Rescue |
|
Total items rescued | 45 |
Total profit | 1,410,583 cr |
Total rescue transactions | 25 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 4,540 |
Grade 1 upgrades generated | 915 |
Grade 2 upgrades generated | 916 |
Grade 3 upgrades generated | 1,219 |
Grade 4 upgrades generated | 753 |
Grade 5 upgrades generated | 737 |
Crew |
|
Crew credits earned | 1,906,224,204 cr |
Crew hired | 98 |
Crew fired | 95 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 4H 39M 1S |
Time in gunner role | 4M 30S |