CMDR Ikkakujuu profile
(Anaconda)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 5,781,273,980 cr |
Credits spent on ships | 1,238,576,920 cr |
Credits spent on outfitting | 2,627,137,628 cr |
Credits spent on repairs | 13,756,267 cr |
Credits spent on fuel | 650,676 cr |
Credits spent on munitions | 919,327 cr |
Insurance claims | 34 |
Total claim costs | 8,366,974 cr |
Combat |
|
Bounties claimed | 1,532 |
Profit from bounties | 70,171,737 cr |
Combat bonds | 191 |
Profit from combat bonds | 5,605,236 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 464,190 cr |
Skimmers killed | 70 |
Crime |
|
Fines issued | 54 |
Lifetime fines value | 31,263 cr |
Bounties received/earned | 33 |
Lifetime bounty value | 13,900 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 157,329 cr |
Commodities smuggled | 19 |
Average profit | 10,489 cr |
Highest single transaction | 37,982 cr |
Trading |
|
Market network | 70 |
Trading profit | 642,479,206 cr |
Commodities traded | 76,491 |
Average profit | 709,138 cr |
Highest single transaction | 56,798,240 cr |
Mining |
|
Profits from mining | 472,808,076 cr |
Minerals refined | 2,412 |
Materials collected | 9,327 |
Exploration |
|
Systems visited | 4,726 |
Profits from exploration | 361,572,054 cr |
Level 2 detailed scans | 5,133 |
Level 3 detailed scans | 28,515 |
Highest payout | 9,927,616 cr |
Total hyperspace distance | 223,006 ly |
Total hyperspace jumps | 6,609 |
Max distance from start | 22,149.22 ly |
Max distance from Sol | 22,218.37 ly |
Max distance from Colonia | 24,307.12 ly |
Approximate time played | 6W 5H 39M |
Passengers |
|
Total bulk passengers delivered | 4,282 |
Total VIPs delivered | 37 |
Total delivered | 4,319 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 15 |
Total profit | 403,764 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 661 |
Grade 1 upgrades generated | 213 |
Grade 2 upgrades generated | 97 |
Grade 3 upgrades generated | 213 |
Grade 4 upgrades generated | 85 |
Grade 5 upgrades generated | 53 |
Crew |
|
Crew credits earned | 61,509,452 cr |
Crew hired | 2 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 3H 59S |
Time in gunner role | 52M 12S |
Time in fighter con role | 3M 45S |