CMDR Helix Merc profile
(Python)
Federation: Petty Officer
Empire: Baron
Balance |
|
---|---|
Current assets | 592,024,911 cr |
Credits spent on ships | 169,260,801 cr |
Credits spent on outfitting | 216,152,996 cr |
Credits spent on repairs | 868,761 cr |
Credits spent on fuel | 71,559 cr |
Credits spent on munitions | 111,960 cr |
Insurance claims | 20 |
Total claim costs | 23,963,449 cr |
Combat |
|
Bounties claimed | 63 |
Profit from bounties | 2,604,095 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 4,820 cr |
Skimmers killed | 15 |
Crime |
|
Fines issued | 19 |
Lifetime fines value | 51,705 cr |
Bounties received/earned | 30 |
Lifetime bounty value | 13,300 cr |
Highest bounty issued | 900 cr |
Smuggling |
|
Black market network | 4 |
Black market profit | 240,820 cr |
Commodities smuggled | 38 |
Average profit | 34,403 cr |
Highest single transaction | 215,528 cr |
Trading |
|
Market network | 123 |
Trading profit | 194,454,387 cr |
Commodities traded | 28,150 |
Average profit | 470,834 cr |
Highest single transaction | 18,281,625 cr |
Mining |
|
Profits from mining | 130,869,065 cr |
Minerals refined | 591 |
Materials collected | 1,977 |
Exploration |
|
Systems visited | 1,455 |
Profits from exploration | 296,867,343 cr |
Level 2 detailed scans | 5,121 |
Level 3 detailed scans | 5,693 |
Highest payout | 3,612,591 cr |
Total hyperspace distance | 45,513 ly |
Total hyperspace jumps | 1,832 |
Max distance from start | 22,049.70 ly |
Max distance from Sol | 22,118.83 ly |
Max distance from Colonia | 25,433.11 ly |
Approximate time played | 1W 5D 21H 57M |
Passengers |
|
Total bulk passengers delivered | 153 |
Total VIPs delivered | 121 |
Total delivered | 274 |
Total ejected | 10 |
Search and Rescue |
|
Total items rescued | 35 |
Total profit | 600,001 cr |
Total rescue transactions | 14 |
Crafting |
|
Number of engineers used | 1 |
Number of upgrades generated | 59 |
Grade 1 upgrades generated | 14 |
Grade 2 upgrades generated | 13 |
Grade 3 upgrades generated | 12 |
Grade 4 upgrades generated | 9 |
Grade 5 upgrades generated | 11 |