CMDR R. Grimes profile
(Python)
Federation: Rear Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 3,978,584,309 cr |
Credits spent on ships | 6,302,889,793 cr |
Credits spent on outfitting | 14,091,061,592 cr |
Credits spent on repairs | 29,749,485 cr |
Credits spent on fuel | 736,542 cr |
Credits spent on munitions | 3,543,273 cr |
Insurance claims | 121 |
Total claim costs | 368,939,095 cr |
Combat |
|
Bounties claimed | 3,033 |
Profit from bounties | 106,482,514 cr |
Combat bonds | 1,147 |
Profit from combat bonds | 33,135,903 cr |
Assassinations | 29 |
Profit from assassinations | 11,780,068 cr |
Highest single reward | 628,581 cr |
Skimmers killed | 185 |
Crime |
|
Fines issued | 166 |
Lifetime fines value | 2,197,173 cr |
Bounties received/earned | 953 |
Lifetime bounty value | 117,913,280 cr |
Highest bounty issued | 1,125,800 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 444,439 cr |
Commodities smuggled | 183 |
Average profit | 37,037 cr |
Highest single transaction | 378,080 cr |
Trading |
|
Market network | 167 |
Trading profit | 13,115,157,721 cr |
Commodities traded | 56,965 |
Average profit | 14,920,543 cr |
Highest single transaction | 962,461,440 cr |
Mining |
|
Profits from mining | 12,741,381,120 cr |
Minerals refined | 18,072 |
Materials collected | 27,191 |
Exploration |
|
Systems visited | 13,870 |
Profits from exploration | 1,163,077,774 cr |
Level 2 detailed scans | 26,216 |
Level 3 detailed scans | 37,673 |
Highest payout | 14,225,985 cr |
Total hyperspace distance | 925,500 ly |
Total hyperspace jumps | 17,943 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 15W 8H 22M |
Passengers |
|
Total bulk passengers delivered | 7,272 |
Total VIPs delivered | 2,014 |
Total delivered | 9,286 |
Total ejected | 45 |
Search and Rescue |
|
Total items rescued | 12 |
Total profit | 194,475 cr |
Total rescue transactions | 7 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 4,313 |
Grade 1 upgrades generated | 1,150 |
Grade 2 upgrades generated | 941 |
Grade 3 upgrades generated | 1,196 |
Grade 4 upgrades generated | 710 |
Grade 5 upgrades generated | 316 |
Crew |
|
Crew credits earned | 8,626,187 cr |
Crew hired | 16 |
Crew fired | 14 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 1H 17M 29S |
Time in gunner role | 1M 29S |