CMDR Mark Smith profile
(Alliance Chieftain)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 64,921,077,002 cr |
Credits spent on ships | 5,189,553,856 cr |
Credits spent on outfitting | 15,446,801,971 cr |
Credits spent on repairs | 113,227,161 cr |
Credits spent on fuel | 1,791,438 cr |
Credits spent on munitions | 12,627,619 cr |
Insurance claims | 172 |
Total claim costs | 1,562,532,013 cr |
Combat |
|
Bounties claimed | 13,849 |
Profit from bounties | 1,231,747,079 cr |
Combat bonds | 5,928 |
Profit from combat bonds | 7,025,399,189 cr |
Assassinations | 644 |
Profit from assassinations | 1,213,292,840 cr |
Highest single reward | 2,194,440 cr |
Skimmers killed | 693 |
Crime |
|
Fines issued | 549 |
Lifetime fines value | 2,226,401 cr |
Bounties received/earned | 1,973 |
Lifetime bounty value | 4,767,290 cr |
Highest bounty issued | 31,000 cr |
Smuggling |
|
Black market network | 76 |
Black market profit | 2,862,857 cr |
Commodities smuggled | 635 |
Average profit | 12,131 cr |
Highest single transaction | 302,692 cr |
Trading |
|
Market network | 923 |
Trading profit | 21,039,415,129 cr |
Commodities traded | 907,876 |
Average profit | 5,110,375 cr |
Highest single transaction | 931,677,090 cr |
Mining |
|
Profits from mining | 8,213,314,195 cr |
Minerals refined | 13,499 |
Materials collected | 91,294 |
Exploration |
|
Systems visited | 69,783 |
Profits from exploration | 8,108,063,432 cr |
Level 2 detailed scans | 122,159 |
Level 3 detailed scans | 193,666 |
Highest payout | 25,543,026 cr |
Total hyperspace distance | 4,369,752 ly |
Total hyperspace jumps | 90,215 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 50,088.39 ly |
Approximate time played | 95W 5D 5H 37M |
Passengers |
|
Total bulk passengers delivered | 7,539 |
Total VIPs delivered | 669 |
Total delivered | 8,208 |
Total ejected | 62 |
Search and Rescue |
|
Total items rescued | 434 |
Total profit | 7,687,555 cr |
Total rescue transactions | 120 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 16,761 |
Grade 1 upgrades generated | 1,383 |
Grade 2 upgrades generated | 1,746 |
Grade 3 upgrades generated | 2,626 |
Grade 4 upgrades generated | 3,772 |
Grade 5 upgrades generated | 7,234 |
Crew |
|
Crew credits earned | 7,349,218,146 cr |
Crew hired | 19 |
Crew fired | 18 |
Crew lost | 8 |
Multi-Crew |
|
Total time in multi-crew | 4H 54M 49S |
Time in gunner role | 1M 25S |
Time in fighter con role | 1H 17M 26S |