CMDR Mark Smith profile
(Krait Mk II)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 64,648,413,186 cr |
Credits spent on ships | 5,171,372,427 cr |
Credits spent on outfitting | 15,369,012,434 cr |
Credits spent on repairs | 113,075,344 cr |
Credits spent on fuel | 1,771,679 cr |
Credits spent on munitions | 12,581,420 cr |
Insurance claims | 170 |
Total claim costs | 1,550,747,895 cr |
Combat |
|
Bounties claimed | 13,849 |
Profit from bounties | 1,231,747,079 cr |
Combat bonds | 5,898 |
Profit from combat bonds | 6,690,929,189 cr |
Assassinations | 644 |
Profit from assassinations | 1,213,292,840 cr |
Highest single reward | 2,194,440 cr |
Skimmers killed | 693 |
Crime |
|
Fines issued | 548 |
Lifetime fines value | 2,226,301 cr |
Bounties received/earned | 1,973 |
Lifetime bounty value | 4,767,290 cr |
Highest bounty issued | 31,000 cr |
Smuggling |
|
Black market network | 76 |
Black market profit | 2,862,857 cr |
Commodities smuggled | 635 |
Average profit | 12,131 cr |
Highest single transaction | 302,692 cr |
Trading |
|
Market network | 922 |
Trading profit | 21,039,415,145 cr |
Commodities traded | 907,860 |
Average profit | 5,111,617 cr |
Highest single transaction | 931,677,090 cr |
Mining |
|
Profits from mining | 8,213,314,195 cr |
Minerals refined | 13,499 |
Materials collected | 91,204 |
Exploration |
|
Systems visited | 69,743 |
Profits from exploration | 8,107,403,286 cr |
Level 2 detailed scans | 122,047 |
Level 3 detailed scans | 193,554 |
Highest payout | 25,543,026 cr |
Total hyperspace distance | 4,366,688 ly |
Total hyperspace jumps | 90,076 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 50,088.39 ly |
Approximate time played | 95W 4D 10H 16M |
Passengers |
|
Total bulk passengers delivered | 7,539 |
Total VIPs delivered | 669 |
Total delivered | 8,208 |
Total ejected | 62 |
Search and Rescue |
|
Total items rescued | 434 |
Total profit | 7,687,555 cr |
Total rescue transactions | 120 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 16,385 |
Grade 1 upgrades generated | 1,356 |
Grade 2 upgrades generated | 1,711 |
Grade 3 upgrades generated | 2,572 |
Grade 4 upgrades generated | 3,704 |
Grade 5 upgrades generated | 7,042 |
Crew |
|
Crew credits earned | 7,298,948,639 cr |
Crew hired | 19 |
Crew fired | 18 |
Crew lost | 8 |
Multi-Crew |
|
Total time in multi-crew | 4H 54M 49S |
Time in gunner role | 1M 25S |
Time in fighter con role | 1H 17M 26S |