CMDR Maverick Haddock profile
(Krait Mk II)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2,316,403,045 cr |
Credits spent on ships | 1,982,623,789 cr |
Credits spent on outfitting | 3,570,827,097 cr |
Credits spent on repairs | 22,567,768 cr |
Credits spent on fuel | 490,411 cr |
Credits spent on munitions | 1,140,207 cr |
Insurance claims | 52 |
Total claim costs | 172,217,570 cr |
Combat |
|
Bounties claimed | 1,610 |
Profit from bounties | 105,256,406 cr |
Combat bonds | 159 |
Profit from combat bonds | 7,942,408 cr |
Assassinations | 66 |
Profit from assassinations | 80,102,336 cr |
Highest single reward | 992,697 cr |
Skimmers killed | 85 |
Crime |
|
Fines issued | 304 |
Lifetime fines value | 874,227 cr |
Bounties received/earned | 309 |
Lifetime bounty value | 1,626,920 cr |
Highest bounty issued | 1,052,400 cr |
Smuggling |
|
Black market network | 38 |
Black market profit | 5,206,602 cr |
Commodities smuggled | 945 |
Average profit | 70,359 cr |
Highest single transaction | 1,057,582 cr |
Trading |
|
Market network | 251 |
Trading profit | 737,215,780 cr |
Commodities traded | 112,365 |
Average profit | 867,313 cr |
Highest single transaction | 17,855,208 cr |
Mining |
|
Profits from mining | 5,631,221 cr |
Minerals refined | 622 |
Materials collected | 20,803 |
Exploration |
|
Systems visited | 24,334 |
Profits from exploration | 432,359,088 cr |
Level 2 detailed scans | 20,294 |
Level 3 detailed scans | 60,295 |
Highest payout | 3,437,749 cr |
Total hyperspace distance | 1,011,439 ly |
Total hyperspace jumps | 32,229 |
Max distance from start | 25,901.44 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 28,598.74 ly |
Approximate time played | 24W 12H 58M |
Passengers |
|
Total bulk passengers delivered | 3,078 |
Total VIPs delivered | 515 |
Total delivered | 3,593 |
Total ejected | 20 |
Search and Rescue |
|
Total items rescued | 184 |
Total profit | 6,383,481 cr |
Total rescue transactions | 33 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 2,548 |
Grade 1 upgrades generated | 695 |
Grade 2 upgrades generated | 416 |
Grade 3 upgrades generated | 483 |
Grade 4 upgrades generated | 514 |
Grade 5 upgrades generated | 440 |
Crew |
|
Crew credits earned | 53,202,731 cr |
Crew hired | 4 |
Crew fired | 3 |
Multi-Crew |
|
Total time in multi-crew | 6H 4M 16S |
Time in gunner role | 1H 43M 17S |